I beat all songs except the last 3 on Expert. But those last 3 are so rediculously hard compared to all the rest that is ludicris. So I gave up. Yes. I am a quitter.
I think it is turning out good, except that I think you rely too much on whites and blacks. Try to play around with some different colors on the skin, just to see how it turns out.
The females arms are too short. I dont really like th blacks in the camo.. also Everything on your model seems to have lightening information.. except for the pants...? anyway keep it up, looks nice :)
Hmm.. Blender.. Mirror modifier? Some weird normals (see Overlays -> Face orientation) or maybe Clear Custom Split Normals.. And maybe give it some volume (resize with 3D cursor as pivot point; except the feet)?
Hi guys! Here's something i couldn't find in manual or in Google: Why there's a possibility of expose of FX-Map Quadrant's parameters? Is it used for something? -------------------------------------------------------------------------------------------------------------- I've figured it out. It's in exceptions. My bad :#
Heres an art dump of some of the stuff I did for Rad Rodgers, Everything is made by me except the foliage on the Good elder tree that was made by Chris Pollitt, and the foliage on the WoodenScaffolding and the stone huts that was made by Cade Cook.
First time I ever went all the way through the pipeline so practically everything except for the low-poly mesh is new stuff for me. High-poly model: Low-poly model: UDK renders:
Im making a displacement map in mudbox for terrain to be used in world machine. Everything is fine except theres a row of pixel artifacts in the middle which is non existent in my model. any reason why this may be happening?
Check out my last Archviz scene rendered in Realtime with Unity5 The spot lights have been baked except the Directional light wich is in Realtime to have this natural look on the materials. [ame] https://www.youtube.com/watch?v=33WcWmrXUno[/ame]
right one for you gods out there. can I rescale things in max to a relative dimension? IE, select item, tell it I want X to be 25cm and it rescales uniformly? I've not found a rescaling option in max yet except for using percentages.