You can set how large 1 unit is from options if thats what you mean but you have to calculate by hand i belive.
Or if the unit doesnt matter as such you can create a box that is the right height and scale your model manually to fit the height.
Yeah, I'd probably do something like Toomas says, except I'd make a box of the precise dimensions I wanted, then use an FFD Box modifier on the object I wanted to scale, turn on Vertex Snap, and just snap the FFD verts to the corner verts of the box.
That works in max, Per, though to a VERY limited extent. You can only use divisions. So if you put in a box dimention of "100/50", it will come out as 2, etc etc.
Well, you can type calculations into the little pink Listener box at the very bottom left. It should give you the answer below it.
However, I noticed some oddities - try "4/2" and it gives a weird symbol. However, if you try "4/2.0" it gives "2.0".
Try stuff like 4.6*((cos)20/pi) - works perfectly. Using the form cos(20) also works. Read Max's help file, just look in the Index for "Expression Techniques", it gives you all the parameters you can use - it's a lot more than just multiplication, division, adding and subtracting
Also, if you've got a new Box primitive or a new Sphere primitive, you can do stuff like: $.length = 256/1.5 and $.radius = 25*pi respectively.
I came upon this little problem when getting entries for the polycountville thing. Some were odd sizes due to the import process. Would have been so simple to have a little transform box for actual sizes, not scales.
If I could have typed 500cm for X it would have been very nice.
Replies
Or if the unit doesnt matter as such you can create a box that is the right height and scale your model manually to fit the height.
However, I noticed some oddities - try "4/2" and it gives a weird symbol. However, if you try "4/2.0" it gives "2.0".
Try stuff like 4.6*((cos)20/pi) - works perfectly. Using the form cos(20) also works. Read Max's help file, just look in the Index for "Expression Techniques", it gives you all the parameters you can use - it's a lot more than just multiplication, division, adding and subtracting
Also, if you've got a new Box primitive or a new Sphere primitive, you can do stuff like:
$.length = 256/1.5 and
$.radius = 25*pi respectively.
Enjoy!
If I could have typed 500cm for X it would have been very nice.
slight difference