Im making a displacement map in mudbox for terrain to be used in world machine. Everything is fine except theres a row of pixel artifacts in the middle which is non existent in my model. any reason why this may be happening?
that fixed it BUT, since the UVs are no longer at the borders of the 0 to 1 space, the displacement map is shrunken down from the borders of my 2048 image and i need it to be 2048 to be mathematically correct in world machine
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mudbox dont like that...