I think this is what is irking most moderate reviewers about Ubisofts approach. They are seeing it as, "the scan already had what we felt was appealing so why bother changing the face at all, what did it add to the game?" Otherwise you'll have people trying to build connections between employee conduct and the character…
Hi, i did that before but i cant remember what i didd -.-. I want to extract a messh out of a combined/merged mesh as u can see i get this double sided boardered intersecting mesh out of the extraction. What i want and somehow did before is a preferable single mesh just like if ur extracting on a single mesh. I had this…
@axer "The plan is to finish the whole tank, with the full interior" That level of detail to me means every observable surface (class A) both inside and out which potentially wouldn't need to add any other portfolio content showing off your hard surface expertise.
Artstation and blogs are cool ways to speak about your work, wips, project, and add some stuff that would be seen by people who make the effort to follow you. But your portfolio is the go to place for potential clients/employers to judge your work in a split second. Recruiters, art lead, ... have hundreds of applications…
Yeah there is a performance hit, but I did a small test between wait times for Painter and DDO. Using Painter in 4K res was just as bad due to the shorter wait times but much higher frequency of waits. Turning a layer on, painting a stroke (actually, applying first point of a paint stroke was a wait and then lift up from…
Hiya! First (video) game that I ever played was a game that my father programmed on our new computer...a TRS-80 (my dad got it from Radio Shack in 1977...I was 8 at the time). Just the computer (so no 'monitor'/TV, or cassette player...he had those already). I believe my dad called it "Lunar Lander" because he ripped it…
I had to use maya at SOE and its like tieing my right hand behind my back. Not to say maya isnt capable, but I have max so engraved into my brain that it was torture. The main thing I didnt like was the destructive workflow in maya. I know maya has a history but that thing gets filled up so fast, it even records each cut…
chris was a bit blunt, as some people are blunt (i am very blunt). some are less. his crit though was spot on, and id actually take the opportunity to say i think he is an asset to this community.. and for a long time. he gave me some good advice early on in the day ..and ill never forget it.. and i always see him giving…
I'm not actually in the biz so these comments may be a little nieve.. but a series of questions keep popping into my head reading this topic. Isn't this whole 'piracy coz' I ain't getting value' a bit of a catch 22 now? Gamers want more 'value' - someone mention an example of the way DVDs have 'extras' - but we're told…
Thanks for the explanation. I think my fundamental issue here is my understanding of lighting needs improving. I've taken your advice and placed lights where they would physically be and then I've gone in and added to that with point lights to sort the rest. I did purchase the Eat 3D UDK Lighting DVD when it came out, and…