So, this is my first go at joining in with this challenge. Everyone is doing such a good job, I hope I can produce something worthy. I'm also excited to challenge myself and improve my techniques. I've made reasonable progress and am now onto re-topology. I also had a quick go at replicating the eye texture, (I know the…
A bunch of great answers. I appreciate the feedback. @Brian "Panda" Choi I saw you mention that substance is an industry standard now, however my art style is more on the stylized hand-painted side. I read that 3DCoat excels in that type of art and that it's not as easily replicated in Substance. Is that true? I should…
The problem with real-world measruments, is that every engine take diffrent range of values. Some materiasl have real world reflectance of 5%. Ok. How about setting it in range from 0-100 0-1 or 0-255 ? What does it even mean for and engine implementation ? Even worse case you can't setup it directly, but you have to paint…
This is not the best example (unfinished!), but the hair is produced by replicating a strip of UV'd polygons and arranging them in the style of the hair I'm trying to achieve. The hair texture is one I found on Google Images and modified so that it's white. By loading an opacity make, you can fade out the edges so that it…
Well, self-education took a lot longer than expected on this :) Ultimately I got tired of Unity's clunkyness and reliance on a quagillion 3rd party plugin (Shader Forge being one of them, but also no built-in vertex painting tool...) so I started looking at Unreal instead and found solutions immediately, that didn't…
The image below has ambient light from IBL affecting fog colour, this is going to be a scalar parameter so people can decide whether they want it or not, and to what degree it's affected. I'm working on direct light interaction with fog right now actually. The end goal is for the fog to react in a physically accurate way…
Yeah, I saw a demonstration of this when they were Discreet were first debuting Max 5? Max 6? So many versions, I don't remember. They were deomstrating the technique on Sam Fisher. Very cool shit. Me and some friends have attempted to replicate the technique, and we've had inconsistent results. Digital Domain has a…
Hello... I am colliding with an obstacle: I have hundreds of objects in 3dsa max (instances) that have to be instances in Unity. How do I export them from 3dsa max scene to unity with those instance bonds? Please help. I tried to replace objects with point - export - replace with prefab, but all my objects fly all over the…
Samuel Griffiths - Character Artist Not much content - though I wanted to get to a stage where I can keep replacing my weakest piece, which at this time is riddick. Looking to get some work experience or an entry level job in the UK. My focus is to get some anatomy studies up to help show my understanding, male and female.…
... mm well, that was quick. I'm glad my post was somehow useful to you, however when I was talking about being too late for major changes, I didn't meant this. But first things first: You did good. But proportion wise there is still some improvements can be made. Notice the green lines, these were my 'common grounds' to…