Bevel the edge, or in some cases if you increase the number of sides it will fix the problem. Increasing the amount of sides can be ideal, because a 24 sided cylinder is the same data as a 12 side cylinder with 2 beveled edges. The reason increasing the sides works, is that there is less difference between the surface of…
Frell: Clearly something is going wrong for you, because 'little black edges' should not be a problem. When someone talks about black edges in a topic about normalmaps, all I can suggest is to read up on baking normalmaps with smoothing groups. Black edges occur when you have a break in your vertex normals but not your uvs…
Hey guys, So not sure what I pressed but all of a sudden the quad draw tool... 1) When holding tab Im normally able to extend an edge but not it just make these squares and I cant extend edges anymore _________________________________________________________________________ 2) When I move a vertex of the new quad draw…
Hi all i have a small issue .im a beginner and im trying to understand the normal map baking and my first issue that i have is that my edges after baking smooth edges model to a hard edges model.. that my result after i bake the high to the low poly , and i checked the UVs and i think they seem fine i also saw in a forum…
Hi guys , here my first "complex" script for maya. It's projected to semplify 3D modeler's life with some shortcut like: -select edgeloops alternating -turn on and off geometry's hard edges -select geometry's soft/hard edges -convert geometry's edges to soft/hard edges -cut UV I've drawn the UI using QtDesigner and write…
I'm starting to learn Maya after 5 years of Max and I'm really missing my Polydraw Optimize tool that I had out of the box in Max. Polydraw Optimize once selected could essentially collapse any edge you clicked on and if you pressed shift it would remove full edge loops. Is there something like this in maya or a plugin…
Anyone know of any scripts/plugins out there that offer a better bevel tool that the standard one, which just plane sucks. Id really love to see one that doesn't create extra edges along the intersections and works across multiple edges without leaving ngons. Chamfer vertex is just as bad, which i normally use for creating…
Yes, there are a couple of general issues with your UV layout: * It looks like you're using hard edges but not splitting the UVs along these edges, you'll need to make sure you're splitting your UVs to avoid artifacts along the edges * The UV layout in general has a lot of slanted edges for areas that should be straight,…
Alt-x, if it doesn't work perfectly then Alt-e and before scaling click on the vertical edge connecting those two parallel edges you wanted to scale. you might have a polygon with no parallel edges so whatever you do either one of corners tend to skew visibly because of oblong shape. in that case I'd just use slide tool to…
I love how even at such an early stage like this you can tell it's going to be a great piece! Can't wait to see where you take it! One thought is the edge wear on the door is maybe too uniform? It looks like you have it on every edge evenly. I would maybe break up the thickness and placement of the edge wear, and possibly…