really awesome man! i'm loving the kid very much. some cool detailing in the texture going on any chance to show some wireframes to study the topology?
the mid board detail would usually handle with a normal map so no need for the extra geometry as above save the geometry for the silhouette. I would probablye even handle the between board grooves with a normal map for an in game asset though if the budget allowed might run a v along it's length. Also If in doubt don't…
I'm not really following a reference 100%, but the one i use is egarage.com and from forza horizon game's garage i take screenshots or just look at them, their version is way different from the actual car. Here are the wireframes: Low Poly "Kinda": And here are the high poly screenshots:
Hello! Ingram MAC-10. Polys/triangles: 845/1652. Diffuse, normal and specular map (1024x1024). I hope to receive some advises, in order to improve my skills. Wireframe:
the last character was kind of based of Goku and Dragonball Z. This is based more off of Hyper Light Drifter. wireframe some alternate suits and colors
I looked at your portfolio. Pretty good. It's great that you're showing all the important information such wireframe, tri-count and textures. Employers need these.