@Eric Chadwick I spent today learning how to actually make my own trees using the resources you sent me. @TheRedFish Due to me making them myself they actually use in Unity what we call a Lit texture from the Universal Render Pipeline which means they can actually cast shadows - which was an issue you mentioned before. I…
Looking good :+1: I think with the final asset, some of the forms of the sculpt got lost, in particular with the head. This probably in part due to the different lighting/ reflections between the matcap highpoly render and final render. It's up to you (or how you intend to render) to what extend you paint highlights into…
Current WIP for my Fender Stratocaster, just finished baking and laying down the base colours. currently working on texturing All comments and crits are welcome http://www.youtube.com/watch?v=HIlCD_HNUSY&feature=youtu.be turntable test video The actually guitar and the strap were created as separate assets, the idea being…
My outlines are looking weird, flickering or appearing in places where they shouldn't be. There are two options to fix this: Option 1 Set the Antialiasing Method to MSAA or FXAA. This is a quick fix, but will result in aliasing / jagged lines. To then counter the aliasing, you can take screenshots at higher resolutions.…
Okay so I got some cameras setup and some renders with lighting only. Now I'm preparing to add detail if these renders look okay. I can see how setting up cameras help it easier to composition. (Image heavy sorry)
Looks solid, it might be nice to see also renders with uniform clay material - while you're looking at it you can analyse shading better. You can try to introduce some differences between pieces made of different materials for instance broader bevels on plastic than on metals etc. These are very small nuances but help to…
Im trying to render out a scene in Maya using Mental ray, but i have planes that are Alpha mapped (Bushes, flowers grass etc) But they being fully renderd as tho the alpha map is being ignored, its not see through as it should be if i do a render with maya software, anyone know how to get this working? thanks in advance
Hey man, you got a few baking errors that would need fixing. Or are those decals? Worst offender I see is at the front fender. btw; did you happen to use my HP render method in those first beauty renders? they look similar to the technique I showed in my engine video.
so progress on this so far. Here are some test renders. Looking to get feedback on my texturing. I'm going for a used look, not completely destroyed/damaged. Just a few years old maybe. I also would like to know if this is in the direction of being portfolio quality game asset. as that is my ultimate goal. I will post the…
Thanks! The books were the most satisfying part for me as the whole thing felt off before I got them in the scene. It's only 5 different models, each with a unique set of details on the texture sheet. The heavy lifting is really being done by the master material I made in UE5 that's giving color and wear variety based on…