I am planning to export a scene with 100+ unique objects to UT3 but I need a new light map channel for it to bake the light map... http://forums.cgsociety.org/archive/index.php/t-586809.html http://www.polycount.com/forum/showthread.php?t=86532 I downloaded both of these but I cant use them the install instructions seem…
[ QUOTE ] lim x->2 (x^2-5x+6)/(x^2-6x+8) [/ QUOTE ] Better with x->4 A = 0.99999... 10A = 9.99999... 10A - A = 9 9A = 9 A = 1 0.99999... = 1 2+2=5 for sufficiently large values of 2. ...A mathematician is a person who says that, when 3 people are supposed to be in a room but 5 came out, 2 more have to go in so the room…
2: The specifics of the your renderer make a difference but if you're using a double sided material it's not going to backface-cull any geometry which means you're processing more than you can see and that's bad. for thin stuff - glass panes, cloth etc. its a good idea. otherwise, stick to a single sided material
Thank you LoteKk! I think I finally managed to get this thing error proof so I am posting the full script. Name: Bigley_Smart_Material What it does: -- When run it creates 3 materials in the Material Editor that I use on a regular basis * Nothing Pressed - Reads material from current selection and selects all other…
I am freelancing out of Dublin these days . I have worked for Creative Assembly on their newest and biggest project to date and with Sony on on of there latest PS4 titles , as well as a ton of smaller things . In all the years I have been working as an out of house artist there has never been a leak of work , as all work I…
Ok, so my game plan is to, 1 - Check the low and high meshes and make sure they match up correctly 2 - Set sharp edges on the low manually without using any modifiers 3 - Delete all the Material IDs since they're not needed, and i was just using them to make sure the high and low intersect with each other correctly 4 -…
If you're into splinecaging with Max, then you might have run into the fact that you can't fuse lots of vertex groups within a range just like you can with the weld function. In that case the script below comes in handy (not to confuse with the Threshold function in the Surface modifier). But beware: in some cases in might…
Spoon - don't read this thread then man. Seriously. What did you expect to find in here? This whole thread is loaded with spoilers, most of them not listed as such. Elysium, it wasn't the end of season 2, only Volume 2. Volume 2 was meant to last like 1-2 more episodes before it's winter hiatus. But due to the strike,…
[ QUOTE ] lol... well i wouldn't say its good or bad, it certainly works well for them. but it just goes to show that there are many different ways of doing things and its not all about normal maps. [/ QUOTE ] To elaborate on what you said, I ve seen a convention on next gen shader techniques (Farcry 2)and there are two…
Hey everyone, (Preface) I know you guys get stupid questions a lot so please bear with me but I didn't find anything through searching on your forums regarding this. This is my first post on the forum and I'm not a 3D artist by trade (at all) so for me this is a stretch in ability/knowledge base- which is why I came here!…