Maybe they are actually utilizing real-time tessellation . No, realtime tesselation is pointless. It's only used on systems that can't store or send the geometry data fast enough (Radeons were bottlenecked by the AGP bandwidth, that's why Truform was introduced, the PSP has little RAM so tesselation would save RAM…
wait for 3.5, i think there will be AO baking and the use of multiple textures on one tool. i can't wait. i think people with macs are already enjoying these features with the 3.12 update. from zbrush central - Increase Polygon count - Multiple textures per tool - Multiple Displacement Maps per tool - PUVTiles, an enhanced…
Hi, I am not sure if this is the correct place to post my question, so please do forgive me if I have posted in the wrong section. I have done basic modeling in 3ds max till now and never used textures before. But now I am doing a small project where I want to submit a weapon model to a game called Dota 2. I have tried my…
Hi there, I've taken an interest in 3D modeling and particular creating 3D objects for games. I've gone through a few tutorials that have helped me learn about concepts such as low poly modeling, modularity for buildings, and general Maya tips/tricks to make things go smoother. While those have been very helpful, I'm…
Hello i have problems, i have this scan, hi poly few milions, i have decimated it in zbrush to around 5000 polygons, this low poly has been subdivided to again few milion polygons and i have re-projected in the subtool section of zbrush the original hi poly detail (from original model) to this low poly (subdivided several…
Hello, I am a 3D
artist looking for freelance work and who works on a variety of assets including characters and
props. You can find my Artstation profile here to see some of my work: https://www.artstation.com/roman_dzikh I work on characters with a PBR workflow and have worked
with Unity and Unreal Engine. I primarily…
Hello there lovelies! It's my second to last Dissertation survey and anyone who could take part would help me tremendously! Essentially the software that you're familiar with (even if you're mildly familiar with the software shown), if you could rate each individual Criteria out of a score of seven according to how you…
Trion Worlds is seeking an exceptional and passionate Character Artist to help drive the development and look of future characters and creatures for RIFT. Apply here at trionworlds.com: http://www.trionworlds.com/en/careers/redwood-shores/?cjobid=LC825773516&rpid=17617 RESPONSIBILITIES * Research, develop, and help with…
Hey guys just been watching one of Gilesruscoe's modelling timelapse videos using Blender (Video). At 00:43 + you can see him select a polygon and create a tesselated and connected leg shape with a click of a button (I believe). Is this possible in Max (With a click of a button)?. I have fiddled with many modifiers and…
I need some guidance! I'm working on the Art War 3 challenge (https://forums.cubebrush.co/t/art-war-3-3d-villains-the-fallen-goddess-rdzikh/6135/6) and am trying to figure out how to get a nice trim going on my poncho type cape. The idea I have is that it's details that are sown onto the main cloth. So far my plan has been…