EDIT: http://www.polycount.com/forum/showthread.php?t=80919 My bad did a search before I created the thread but I didn't find the earlier thread. Thanks for pointing it out.
We're looking to hire experienced Character Artists for on-site work here on Smite. Key skills: · Zbrush · Max · Hard Surface Modeling · Hand painting · Experience with UE3. · Minimum of 2 years previous experience as a Character Artist. Please send resume and link to samples to: mulloa@hirezstudios.com
I understand your point sir and it is correct. That is IF you get a job in the IT. I practically have a different approach towards game development and desire to do everything on my own. Which makes it harder to follow the drills to achieve my task(s), because I am working 40hrs a week(odd job), while practicing…
Our team is looking for a talented FX artist for Tribes:Ascend and upcoming titles as well! UDK experience is a big plus. Sign up using the following link: https://hirez.recruiterbox.com/jobs/8033 Thanks,
Actually on day 402 of doing daily 3D practice, but I'm happy to have a place to post them as I go! Starting off with a project I just wrapped up today. Will be doing renders, but a speedart video showing the modeling / texturing process, which is what the animation is for, will hopefully be up by Friday.
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