Hello.... I am a student at think tank in Vancouver and I will be posting my next 4 months of work (my demo reel start to finish). New posts with first day or week of work Inc. Please critique once there is something to crit (please don't crit any block outs/proxy builds). Thank you
Hello, I am the Art Director at 5000ft, inc and I am looking for a contractor to help us finalize some of our characters. It is mostly texture work, and a high level knowledge of clothing, wrinkles and folds is a must. Please forward any examples or links to the following email: tsisneros@5000ft.com I will post when the…
Argh, I have a dual monitor setup, I used a Lacie Blue Eye Vision calibrator to create an ICC profile for each monitor but it seems like windows only lets you have one color profile loaded at a time.... I want each monitor to have it's own profile. Can anyone help?
Maiden Gaming studio is looking for a talented artist to create quality hairstyles for our upcoming title. Work involves modeling and texturing. Experience with Unity3D is preferred but not required. Job pays in USD per hairstyle created. Pricing is negotiable. Interested? Please contact…
Can anyone clarify how companies like CyberConnect2 and Arc System Works keep their normal edited meshes looking so clean even with skeletal and morph target deforms in UE4? I get clean normals for deforms in blender by using a proxy mesh to copy normals from. Is this possible in UE4?
Kirarito Inc. is looking for level and environment artists for upcoming projects. As an example of the style, you can check this video: https://youtu.be/4tcwQrq5ufU The artists need to have experience in level design inside unity and/or unreal engine. If interested, please send your samples to julio.velasco@kirarito.co.jp…
Finished modeling and UV unwrapping this guy, far enough to where I thought I'd post a thread on it. I still have to position his legs and get the threads in there, but he's close to being start of texturing. I worked really hard on creating and managing good UV space. Any critiques? ref: IRL sculpture by kate-arthur
https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Materials/ExpressionReference/Math/#power Not as difficult as it sounds! Heres the official doc page for the node, comes with a fairly easy to understand example. As for the seam, you likely need to flip your normal map's y axis/green channel (iirc).
Quality Stuff! Looks like your posts are not all centered when they loaded,some in the middle some on the left. If you want to get rid of the Awesome Inc blogger stuff you should be able to go to the attribution section in the html and put in: #Attribution1 {display: none;} That worked for me (:
If you're texturing in PS just overlay a render of the UV template, make a note of the edge loop that defines the Iris, and texture accordingly. As you will never see the back of the eyeball you can delete half the mesh and Unwrap a planar projection. This will give you a perfect template to texture over.