@Perna, Yeah thats exactly what I was looking for. Up until extremely recently, my workflow was pretty much (for games related stuff) make low-poly model and then make the best textures possible in photoshop then create a normal out of that. It worked pretty well for most things. Obviously for some parts I had to invert…
>I should probably give you something to improve on so the only thing I can see is the cooling fins on the engine at the front. They don't stick out enough for my liking and are quite thick. On a real engine they are thinner and longer to better disperse the heat, like this: - @Bostvic Yeah I think my thought process at…
Re: latest head sculpt: Okay, what you are doing is not properly using your reference. When using a reference for sculpting you should be trying to match your sculpt as closely as possible to the reference. You are not, you are sculpting from imagination. When you sculpt those ears, you are trying to remember what ears…
You say you want to get good at modeling, but you also want to learn how to do (sculpt) characters. Those 2 in essence are not necessarily the same thing. If it's learning how to do hard surface models, then pick up any poly-modeling app and dive in. I would even suggest trying more than one app, so you get a sense of…
Thank you guys. _BREAKDOWN_ -I started cleaning the raw data using the clay brush with alt pressed (zsub) and also using the Smoothing`s tweaked algorithm Hold shift, click and hold with the pen, release shift, and then you go. This mainly smooth out the surface without changing the overall surface too much. This also…
Hey all, I recently just entred the SHOWDOWN character creation contest over at Artbypapercut and thought id post my WIP here as well to try and get more feed back on my work. If your not famillliar with the contest i suggest checking it out, Theres some big names in it, Including Hazardous and I believe some of his…
I'm running a i5-4690K, a GTX 970, and 16GB of DDR3 RAM. So I understand having to work around your computer limitations. Though I don't do character work, just environment stuff. Understand that you don't always have to have an insane polycount in Zbrush to get good bakes. It's tempting to crank up the Sub-Ds until each…
Hi guys ! I have been reading this forum for years but have never really posted anything. I am "self taught" (should i say Internet taught?) belgian 3D hobbyist, and i like to make game assets for fun. I recently started an UE4 game project with two friends, and it boosted my motivation to improve. The background of the…
Hi, everyone This is my first project working with sculpting and game engine software. I have some very rudimentary knowledge of 3D rendering as an intermediate level user of Rhino3D and a novice user of Vray. I'm going with a cave scene to train, pick up general skills and hopefully find what part of the process I want to…
Here are some of the references I gathered when I began to tackle this character. (Also note: This is the first full human- type character I've ever attempted. Most of the things I've sculpted before are more abstract / organic / robotic things --- and mostly just Heads for characters. So this has been really challenging…