It's been a while since i posted anything and still hope to do this project justice. So ill try and finish as much as i can inbetween projects and share my progress on this bad boy. Right now i have worked out the alien more and also put some poly paint on him to see how it would look like.
Available for small and short term creature and character projects - In the industry since 2016 - Communicative and willing to take critique and make adjustements ( But not endless/forever adjustements mind you ) - Based in Germany Contact me via Polycount/Artstation. https://www.artstation.com/fpk
Hello Everyone Im a game developer and have been developing the framework for a game which allows for players to navigate through a comic book strip and then continuously decide the story line depending on the players choices. I would love to work alongside any artists and maybe begin developing the digital art required…
Lately i've been feeling nostalgic about Neverwinter Nights and the countless hours i spent playing and working on the toolset. My passion for 3D started with that game, so it's only fair i pay tribute and homage to it now that i have the skills that i didn't have 17-15 years ago. So i decided to start a Neverwinter Nights…
Hey Guys finished my first real Zbrush creation a while back now. I like how this guy turned out but i haven't been able to figure out the best way to render it. Also any tips you can give me on about post/photoshop would be awesome. Right now I just BPR rendered and than threw it in Photoshop to add the background. The…
Hi all! I made this project for Hum3D car competition. It took roughly two months to make. I´m planning to make a game out of this and I already have rigged the car and I can drive it. I´m going to post more updates to this thread when I got something done. Game is going to be mixing elements from art games, will have…
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ARTIST| OPEN TO WORK & PROJECTS 3D Artist specialized in stylized environments and props. I detect mistakes others don’t see,
ensuring quality and detail in every project. 🎨 SERVICES * Modelling of high-quality stylized 3D assets with Maya. * Creation of stylized 3D environments in Unreal Engine 5 & Unity. *…
I write the deadline in my calender, with subgoals inbetween. As in "Finish highpoly" on a sunday, and then the next sunday could be "UV'ed low poly" etc." For some reason I still have trouble seeing my own projects till the end. Always get moivated doing something else, and leave the project in early wip :O
Hi everyone, I've started working on my final project for class and thought that I'd make a thread about it so I could get some feedback, My goal is to make it modular, and also to use tileable textures that I can re-use a lot, my main focus will be the outside of the building & environment but if I have enough time over I…
I'm just finishing this project off and thought I would post here for some feeback and crit. I'm a 2nd year student on a design for games course in Plymouth UK. This is the first time I have tried to bake high to low poly detail and it's been a hell of a learning curve :) The high poly uses Vray to render (there is also a…