Not true. Ever since 2.40 or so, Blender has the EdgeSplit modifier, which makes edges marked as sharp render as hard edges. Edges can be made sharp by selecting them and pressing Ctrl+e -> Mark Sharp. It's a lot like Maya's system, so it has the same functionality as smoothing groups. Nice model, by the way. It's actually…
Thanks @Udjani and @poopipe. :smiley: I have now got great baking results, and now I also have a much better understanding of the importance of shading in a high poly to low poly bake. In the end I got these results using autosmooth at 180, with sharp edges to support areas with bad shading and on general sharp edges. I…
I am using a cage and the problem exists with or without the cage. Edit: My cage has sharp edges (smoothing groups) because if i take all the sharp edges off Xnormal wont accept my cage because im exporting from Blender using .OBJ format. Could the sharp edges be the problem? Should i just export an unsmoothed cage into…