Thanks for sharing the shader. I used your stubs to implement a toon shader based on the recent Guilty Gear Xrd GDC talk. Check it out at: http://miketon.posthaven.com/tag/shaders It's available on github at : https://github.com/miketon/Maya_Tools/tree/master/Shaders/Toon_xrd I really appreciate the dirLight hookup;…
I Keep hearing about them on sites like game artisans and CG talk. I know that they ralisticly shade and light your models but I cant seem to find a site to buy one. Are some shaders olnely compatable w/ some programs like maya/max. Sorry, im a huge noob to 3d.
hello everyone :) @warby: I'm not sure all blending states are supported. I remember playing around to get transparency working so it might be possible. But don't underestimate the ability of maya cgfx plugin to be buggy on every single feature ;) that's something I'd like too, I'll look into it. @malcom: you indeed need a…
Yo, I’m a programmer and currently working on an algorithm for computer vision. In essence I want to recognize patterns in the color values of an image by checking if the RGB values increase or decrease in certain areas. When you want to make your images brighter or darker, are the red, green and blue values similar to…
okey doke. I came across this thread cos i'm currently exploring piping stylized assets through Substance designer/painter, to find a speedy workflow that will give completely consistent results while retaining a 'toony' feel. So i read through all of this to see if anyone was sharing some useful nuggets. Like everyone…
Thread HIJACK I did a quick and dirty conversion of the renderman shader from my previous post - here is that in Maya. not gonna take this further, no free time for it - but those interested should also check out the Nvidia Shader Library, there are similar shader examples. Edit: Im not gonna share this cgfx shader cause…
Does anyone know of a shader for Unity that can do this, or where to get one? I need it to emulate the effect Razor has from DOTA2. I've seen someone ask here before but didn't seem to get that far. I guess the shader would need two diffuse inputs, with the ability to apply a mask to one and the animated uv's effect just…
Hello, If you have done some awesome models that just lay around your hard drive it would be awesome if you can share them with me so I can use them for testing shaders I do for Untiy. I will use some as preview images in the Unity Asset Store. You will get the shaders in exchange of course. It will also be fine if you do…