Concluding my first sculpting pass, roughing everything in. Still need to flesh out the head a bit more and add eyes before I can move onto detail sculpting. Requesting feedback from any and all. Please and Thankyous :) :):)
Much appreciate all the feedback guys. I've thought it over and in considering all the suggestions I've had as well as what I wanted to head towards, this design seemed the most appropriate alteration. Clay renders as requested: 3966 tris Unwrap, 2048:
Hi. I was working on this anatomy study and I was hoping to get some good anatomical feedback. My aim was to get a muscular body type so it can also work as reference. Thanks in advance for any advice you can give me
@Uneditablepoly: Would it be fair to say that you hate tutorial sites because that's exactly what they are? Just one-shot sites that someone built by crapping out bad HTML five or ten years ago and stacking up adverts until it almost becomes unusable? That's what we're here to fix. Any more clarity you can provide would…
Gannon and Walrus, here are some high res screenshots as requested :) Cheers! roosterMAP, I didn't have a reflection cube before, I just added one for the following screens. As for adding shell the the glass, I did, but maybe it needs a slightly higher amount... Constructive feedback welcomed.
Updated my OWHQ thread with a request for some materials feedback. If anyone wants to take a look (especially Overwatch experts) please come take a look! Thanks! :smile: http://polycount.com/discussion/193151/overwatch-hq-long-term-environment-working-thread-ue4
Almost forgot to update this! I received a few change requests and Disruptor managed to make it in the latest treasure! It's great to have gotten some feedback from the dev comments and I'm surprised at how fast this got in! :D Happy days for sure! Treasure of the Crafter's Relic - Garb of the Great Deluge (Disruptor)
Thanks Seth, Sean and the Polycount team for putting this together! We are looking forward to seing your work here. Feel free to reach out any time at support@sketchfab.com if you have any question, feedback or feature request, this will help us make Sketchfab a better place for your polygons :)
Hey everyone, I just separated from the military and I'm trying to get my portfolio in order so I can send it out. I'm changing career fields so I really need to get some honest feedback so I can improve. Any advice is welcomed and appreciated. Thanks!
These are good requests, thanks for the feedback!About 3. you can display the mask by Alt-Clicking it in the layer stack. The map cycle through C cycle between the results of the entire layer stack, that's why we didn't put the mask in there, since it's specific to the current layer and would have been a little confusing.