Throw a smooth modifier on it. In the dialogue check the auto smooth box. Collapse the modifier. That should clear it up. If not then manually set your smoothing groups.
In general modeling tools and the Modifier Stack are the selling point for Max. To me at least, List Controllers are just as important as the modifier stack for animation and rigging.
Didn't look at the file, but could look into using curves with thickness, the skin modifier on edges or the solidify modifier to give thickness to planar geometry. What should the end result look like?
the regular optimize modifier works with subobject selection if thats any help. probably not though because RIP UV if you use the regular optimize modifier
Neither the mcg nor ms did throw any error? Are you trying it on one-object selection? What does the stack look like - and when you expand the Modified Object tree in Track View, do you see something like this? ...with the highlighted properties in bold, which means they are instanced in the stack, i.e. setting the top…
There's another way to preview your model with turbosmooth as applying it as modifier and delete it and you can bind it to hotkey. Here's Macro macroScript turbosmoothPreview category:"Rav_cfg" toolTip:"Turboosmoth_Preview" ( actionMan.executeAction 0 "369" b = $ c = TurboSmooth() c.name = "Turbosmooth_Preview" hasTurbo =…
O.K. let me set this up for you. you have an object which is an editable poly. then you throw a Unwrao UVW modifier on top of it. Is there a way to access the edit poly verts\edges\faces with out having to go to the modifier stank and selecting the edit poly modifier. the reason i ask is because i have been using expert…
Used the Macro recorder to automate switching up all the uv chanels when you're using the rtt seam fix method described here: http://www.gamasutra.com/features/20061019/kojesta_01.shtml Run the script after you select the faces that have the offending seam in them...after you run the script adjust your uvs, then set up…