Added collision and a little impact with a material overlay. Was struggling a bit with material overlays. I did it, by switching to an extra material, which lerps between my emissive and the default one. Is there a better solution to overlay a transparent material on top of an existing material?
Does anyone know a script or easy method for 3dmax that could turn UDIM textured model with a single material into multiple matID one + multi-materials ?
Hey guys, It is okay to use 2 materials for a main character ingame? (for pc) for example: 1 material that covers the organic skin of the character and a second one for the armor only.
Starting to pass things into UE5, and making materials with random textures i had lying on my hdd, haven't gotten the hang of lighting but getting there.
Let me see if I understand this right... Usually you need a multisub object material which you assign the normal material + the proxy material. To the collision primitives you assign the proxy materials and to the rendermesh you assign the normal materials (via material ID's) But when you use 1 object you can#t assign 2…
The max viewport shots are nitrous in realistic mode with AO and shadows and skylight-as-ambient all enabled. That along with a 3-point light setup (plus a skylight) provides the right environment. For materials I use blend materials, where the A material visually matches the target, and the B material is a solid color for…
Hello I hope this finds yall well. I have a question about position based materials in UDK. I have seen the information on player position based materials but I am looking for something a little different. Is it possible for an UDK material to get the location of an object (let's say a plane), then sample said material…