Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Sorry, I couldn't find a better way to word the question. Basically, sometime ago I've read that its more performance friendly to have one larger sized texture than multiple smaller ones, like say (1) 4k texture vs (4) 1k textures (though I don't know how true this is). I've only been doing 3D for personal/portfolio type…
Hello all! We are looking for someone who can create assets for our in-development virtual world. Following are a few examples of some structures we would like to create. We'll be changing it up - but we are looking for similar types of designs. Also we will need more assets as we develop, so we would like to find someone…
I just took a look at Synty Studios and for me its obvious why they sell well. 1. A lot of generic stuff that can be combined from different packs (and each pack has a lot of content) 2. Consistent quality and style and it looks good 3. Works perfectly for mobile as the assets are easy to read and have a low hit on…
i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…
Hello everybody. I am working on a scene based on the image below, from Alexandre Dibone (https://www.instagram.com/alexandrediboine/) Right now I have finished blocking the entire scene, and have a couple of textures in place, for some of the wood parts, and the walls: I'm not really sure on how to tackle my next steps,…
Not sure if you guys would need this, if not disregard. As a fellow game developer, wanted to shoot this info out to you. For any indie developers out there who want to work with mobile optimized character and weapon assets in Unity. Link to Asset site
I understand what I do is pretty niche, not in the highest demand likely. So if you want to help me out by commissioning something fun for yourself, it would be greatly appreciated! 1. Zalman T6 ATX Mid Tower PC Case - $50 2. ASROCK Intel Arc A580 GPU - $200 3. MSI MAG A550BN Power Supply - $60 4. ASUS Prime B550M-A…
Low poly assets for game use, using the pipeline of creating high poly objects and then baking them as normals onto a low poly version. I then exported the low poly assets into the Substance Painter to generate textures and rendered with Iray. Made for my character in one of my university units.
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