I just watched Marmoset's video on the new raytracing features and tried looking around in their website, but was left with the following doubts. 1-This raytracing feature has nothing to do with screenspace methods, such as rays only being projected on what the camera sees or whatnot, correct? 2-Is it fair to compare now…
Hey guys, so I was thinking of making my first 3d print from one of the busts I made and I had some questions I wish someone with some experience in the matter could answer. 1. So from what I know the meshes have to be completely sealed up, but I was wondering if it's necesary to Dynamesh everything together like the…
[ QUOTE ] MoP again: I on the other hand hate Max's Relax UV's, it never gives me the results I want. Maya's unfold gives me as mathematically correct a result as possible, while 'Relax', err, relaxes UV's? [/ QUOTE ] Can you tell me what settings you've been using for Max's Relax? And what settings you've been using for…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
Looks amazing, I'm not a character artist so kind of hard to crit. The only thing I could find is the arms look way too long proportionally, so is the rest of the upper body in relation to the legs but im thinking that's probably a stylistic choice. Oh also on the belt the wrinkles on the end seem too sharp to me. It makes…
Currently I'm working within the industry, however not within my prefered area, art, working as Danish QA Language Lead. Trying to get back into the habit of doing 3D each day and doing some game related stuff. Also working on getting a bit more into shape, to get some more energy after a long day of "Damn-those-bugs" at…
That hand reminds me of a certain scene from the End of Evangelion. The proportions for the fingers and the palms are what make me think of it even more. I know I'm probably just being a nerd here, but any chance it influenced this? I know it's a pretty normal position for a relaxed hand so it's a pretty big stretch, but…
Disclosure: I'm a begginer user in UE5. I started a proyect yesterday, my main use will be for Product Visualization Short Films / Videos. Started a New proyect with the pre-made "empty world" that has World Data Layers and World Partition Minimap, yesterday I had certain performance, today when I re-open my file and I…
Are you trying to relax the shell without cutting it first? I can't see it very crearly by your screenshots, but if that mesh your are trying to UV is closed you are not going to get good results just by relaxing it, just because it doesn't have any opening from where it can be relaxed and create a flat UV. Think of it as…
In the relaxed pose the palms point downward. Generally the relaxed pose is the one where the body is subjected to minimal deformation so it should be a good base for rigging. The T stance isn' very relaxed and most people recommend a 45° position for the arms (the widest angle at which the shoulder will remain relaxed)…