Hi, I've been working on a game for the past 3 years and tried to come up with innovative techniques throughout production to increase quality without tanking dev time. I think one of the biggest achievements was managing to create a modular set of cliffs that were reused across multiple biomes and served as the core for…
ThisisVictoriaZ I kept the medical piece in mostly to show that I’ve actually worked on shipped projects, since they’re pretty hard to find or play otherwise. Do you think taking it out would make the portfolio weaker? About the environment, I totally get what you’re saying. Those are older projects and back then I didn’t…
Wrapped up my Warlock project. Mostly focusing on a nice render after years of picking at this here and there More: https://www.artstation.com/artwork/WXwoVy
Well, I wasn't sure about posting a late Art Challenge post (or where to post it if it was late), but since @LeonDreiling is doing it, I guess I will too. I started on this with only three or four days left of the 100th Art Challenge, and thought I'd just churn out a quick low or mid-poly prop. Some better planning at the…
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
Wanted to drop a quick pipeline piece we did solving a data-bloat problem. We needed a reusable, highly deformed eye rig setup for a stylized project, but relying on geometry caching to bake out the lattice deformations was killing our data foot print. We’ve shared a quick, high-level teaser of the rig over on LinkedIn if…
I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…
Over at UDMod (www.udmod.com), we're on the lookout for a talented volunteer who would be willing to model and animate a few Hero units for a Starcraft 2 Medieval Project. First up, let me give you guys a few details on the project. Fields of Glory [FoG] aims to be the first true medieval map for Starcraft 2. It's already…
Studio CD Projekt RED - developer of video games based on RPG brand - The Witcher ® and Cyberpunk ® - is looking for ambitious and motivated people to work on two current projects! Do you like challenges? Your passion is computer games? This job may be for you! Imagine a place where spells and technology combine to create…
About Us Project Reality 2 will be a free-to-download multiplayer game being developed on Cryengine 3 Free SDK. Project Reality 2 will see the popular mod from Battlefield 2, being completely re-built with the aim to create the most realistic and demanding virtual combat environment using the powerful tools that Cryengine…