Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
Rav4
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: 3ds max techniques with splines
Reply by
Chase
·
Aug 2012
·
Home
›
Technical Talk
You don't have select by element on do you?
3 results
Re: Truppenfahrrad (german ww2 army bike) *DONE*
Reply by
m00k
·
Apr 2020
·
Home
›
3D Art Showcase & Critiques
@teodar23 What kind of story elements are you thinking?
3 results
Re: Cemetery environment wip - UE4
Reply by
scnd22
·
Aug 2019
·
Home
›
3D Art Showcase & Critiques
Update: Worked a bit more, mostly on background elements
4 results
Re: Monthly Environment Art Challenge - January & February 2017 (46)
Reply by
artrynk
·
Jan 2017
·
Home
›
3D Art Showcase & Critiques
Prototype base forms for zbrushing,determine reusable elements
2 results
Re: Sketchbook: RMichalak
Reply by
RMichalak
·
May 2016
·
Home
›
Digital Sketchbooks
Théodore Géricault study. Adding new elements, playing with it
Re: Topdown Action RPG/Adventure game characters (think Zelda style/Legend of Mana)
Reply by
Cortes
·
Aug 2016
·
Home
›
3D Art Showcase & Critiques
taking a stab at landscape elements and an estimate of the gameplay camera
Re: Sketchbook: Harford
Reply by
Harford
·
Nov 2017
·
Home
›
Digital Sketchbooks
A breakdown, hopefully you find some elements useful.
Re: Weapons/Armors (Warlords of Draenor)
Reply by
Beinahruga
·
Dec 2014
·
Home
›
3D Art Showcase & Critiques
Such totally sick work!! You are sooo in your element there.
Re: I'm lost - Chinese Bridge? Texture
Reply by
Brian "Panda" Choi
·
Nov 2014
·
Home
›
3D Art Showcase & Critiques
Which element are you specifically talking about, vigna?
Re: Maya - VRAY - Getting a Normal Stamp from Render view?
Reply by
Eric Chadwick
·
May 2021
·
Home
›
Technical Talk
Yes, the Normals render element is the right one. If you have bump maps on the mesh, you would want the BumpNormals element instead. https://docs.chaosgroup.com/display/VMAYA/Normals https://docs.chaosgroup.com/display/VMAYA/BumpNormals
3 results
>10580 results
1
…
19
20
21
22
23
24
25
…
1058