Hi I'm new to the quixel suite and I'm trying to get a handle on the program by texturing a random asset I have lying around but when I try to open up 3DO to view it in the program I get this message: https://gyazo.com/871b9e7489fc0abef6888d6f63966b8f I tried adding a reference mesh in DDO and NDO is there something I…
hey guys! last year we had a fantastic polycount meetup at the Eurogamer expo! it proved to be an awesome platform for meeting up, lots of fun, and epic drinkies afterward! personally i'll be attending both friday and saturday this year, and i'll be staying the night in london, so if anyone is around either for the expo or…
Does anyone know how to get started creating a particle system for use in Dota 2 items? I'm seeing items using basic particles appearing on the workshop now. http://steamcommunity.com/sharedfiles/filedetails/?id=87236283&searchtext=
Hey guys, me for one like to customize my UI to fit my need and as 'minimal' as possible. For instance, there is no necessary tools on Max's status panel that I really need to be on the whole time except the transform type-in. Yes I can use shortcut F12 to bring up the floater dialog, but honestly it looks ugly to have…
Considering their inhouse engine is built for the Wii (from the ground up)...and the small 3rd party developer doesn't yet have a publisher backing them...I'd say it looks pretty good. I'm not really keen on the alien weapons, and the graphical quality isn't exactly consistent throughout the entire video. But they are…
http://offers.autodesk.com/8/87424/ Looks like Autodesk might be coming to a city near you (well if you're in the US) and putting on an afternoon seminar followed by drinks and elbow rubbing. It's no party on an Aircraft carrier but I'll be going just to find out more info about Maya, Motion Builder and FBX.
This was a two week project for a game called Arconia. Its a modular ship design that the player will slowly upgrade. Its being developed in Unreal 4 engine, it looks just alright in Sketchfab, there is alot I can do with detail textures in Unreal 4. Plus emissive channel in Sketchfab is crap.…