This was a two week project for a game called Arconia. Its a modular ship design that the player will slowly upgrade. Its being developed in Unreal 4 engine, it looks just alright in Sketchfab, there is alot I can do with detail textures in Unreal 4. Plus emissive channel in Sketchfab is crap.
https://sketchfab.com/models/87389a3964aa4584914bfffa0faf0333
It will be viewed most of the time very far away as its a top down camera view. But when pulling into spaceports etc... it will have cinematic exposure as well as full 3d. I have been modeling for roughly 4 years, and am self taught. This is a good thing and a bad thing, good being I didn't spend thousands to go to school, bad because I may have taught myself some very bad habits, and do things the long way alot of the time. It was textured with Substance painter.
I have been encouraged to get regular feedback from Artists, so i'm going to be posting here as I crank things out to see if I can progress my Art style, and get feedback from some pros. You can be as harsh as you want, honestly thats what drives me to do better.
You can find my full Portfolio on sketchfab with the link at the top as well.
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I'm not seeing this against it's intended in-game background and visual context, but the masses, values, and textures blend together a bit too much IMO.