up http://fc05.deviantart.net/fs70/f/2012/035/a/b/diablo_by_stranger1988-d4onb0e.jpg http://fc02.deviantart.net/fs70/i/2012/035/0/3/diablo_by_stranger1988-d4ondtm.jpg
Some really nice prints being posted!! Top work! I really miss printing. Haven't been able to do it for ages due to physical limitations. Doesn't stop me making models to print though! Figured I might as well post some shots in case it sparks any interest. Anyway.. here's a few shots. It's made in a way that you could…
Hi! First off, awesome work! The function looks like this: activeDocument.activeLayer.adjustLevels(0, 255, 1.0, 0, 255); Does that help? Please post some ingame shots of this when its done!!
Yes, I believe it is not implemented in 2.5 Alpha 1 yet (or it has moved). And yes, the fact that there is no bevel tool in 2.5 yet (5 months on?) is ridiculous. I'm still using 2.49 myself.
Well. Looks like it same shader there . What's different is "low" 4 spp vs "Ultra" 255 spp . My guess spp is samples per pixel. Not sure I still understand why it produces so drastically different shine . And why at all it should be based on number of samples in real time shader.
Ive been given a project at the day job that's driving me ever so slightly [more] nuts.... Ive done some basic research and asked on some rendering forums, but haven't got any useful info, so I figured I would ask the collective wisdom of the PC Community... This is more a rendering question, but I can see applications…