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Some Normal Map Baking issues

HTLu
polycounter lvl 9
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HTLu polycounter lvl 9
I'm making my hipoly and baking normals onto my lowpoly but during the process I'm not sure why my normals come out w/ so much noise.

I have checked smoothing groups on the pieces but those are ok, I don't have lights in the scene, and Gamma and Lut is disabled, also for the lowpoly I set materials on default materials, so I'm not sure how to fix this.
If you zoom into the normals map you can see little white dots sprinkles across the normals map, and these are the red dots in the preview render.


Please Help!

gamma and lut not enabled : ie2su8.jpg

test render with normals applied on the lowpoly:351zk1f.jpg

Normals map:ob02fq.jpg

zoomed in :5yxpco.jpg

normal preview render:w0kgnl.jpg

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