yeah the reason I suggested the hard surface dvd is because it covers techniques that show new way to work in zbrush that can be applied to environment artists. It's pretty cool. The first few chapters are all about how to create sub tools, extract meshes and clean them up, customize ui, etc, all basic stuff but showed in…
Dirigible- thanks =D those are in fact pretty close to the actual proportions. I was thinking about bowsers flying head ship in Super Mario and Mario Kart as well. He will have his knees up to his chest rather silly like. I like to put spooky characters in silly scenarios =D I like where you are goin with this design. I do…
Valander, I forget if Photoshop 7 has the warp tool, that a very nice tool, and the fibers filter seems cool. I think this was there since CS though. I played with CS 3 briefly and I wasn't impressed, new UI but whatever. Did they fix the bs that photoshop cs2 I believe added that doesn't let users overwrite a tga from a…
Put the physique modifier down and step away slowly. No one else needs to get hurt, be cool man be cool and just walk away from the physique. On a serious note I read somewhere in the max help file that every time someone uses the physique modifier Autodesk tosses a bag of kittens off a bridge. Ok seriously tho, use skin…
https://www.youtube.com/watch?v=Jn6jpxCqcFc Guédelon Castle is the world's biggest archeological experiment. Ongoing since 1997, the project seeks to build a medieval castle from scratch, using only the tools, techniques and materials available in the 13th century.
SuperSplat is a free and open source tool for inspecting, editing, optimizing and publishing 3D Gaussian Splats. It is built on web technologies and runs in the browser, so there's nothing to download or install. https://superspl.at/view?id=6d4b84d3
A co-worker of mine enlightened me about tagging non-bone objects as bones via bone tools in 3DS Max, which got me thinking about other cool tricks in Max that people may not know. Off the top of my head, here's one I've picked up: -Being able to hide elements of your Editable Poly mesh while skinning: really comes in…
it happens sometimes and i never figured out why exactly, but the quickest solution for me is to delete those faces and then refill it. The cleanup tool doesn't always catch whatever the issue is. also may want to check out the symmetrize tool if you aren't familiar, think its covered…
It doesn't have to really. It's like with all the cool new toys that we get. You can either use it as is with default settings or whatever then it will be easily recognized and everything will have kinda a samey look or you can use it as a starting point or tool for something new. Things are heading in a direction of a…
first time I tried it I didn't get into it much, but do keep at it a little longer to make sure you've explored it properly.. I really like to paint with a shaped alpha brush. I got sharp edges by smoothing either side of the crease, and a little pinching in places. the smudge tool is quite cool, for pushing in folds and…