I think the sky light level is fine- moonlit nights w/ full moon (my favorite lighting scenario) can be actually quite bright. Especially if there is white snow everywhere and the air is clear, I've observed really bright moonlit nights like this where visibility is quite high. Of course the moon should be full, which it…
Your model looks great but I think you should work on your presentation. It's actually hard to to see what exactly is going on. I think you need to blur the background or put it at a significantly different color/luminosity range than the character. Also the contrast on the character's lighting might be too high, a lot of…
Nice start! If you want a single point to improve from, I'd suggest you re-light all three of the scenes you posted. Right now everything feels very flat--all three scenes have large areas that just don't really read because they're so dark overall. I can't offer any single easy fix for all three scenes, but you might want…
A midway might be great, since the lightning is really nice, but I'd love to see more of your texture through... because they are awesome =D The bark for example is loosing some details due to the light. And yet that Wonkey mentioned it, yeah, your textures are having lightsources from diffrent angles... on the mill it's…
chrisradsby: Hey thanks for the quick paintover. It looks like my monitors at home are way too bright. Went to my work machine and your right there are alot of complete darks. As of right now there are no lightmass bakes, so no bounce light happening just yet. Do you recommend relying on lightmass to do the bounce or…
looks great, but right now everything has almost the same value in terms of brightness and contrast on the house. maybe making the wood trims like 10-15% darker, and the door could make the forms pop a bit more, right now some of the structure is melding together, especially with the warm lighting. Im talking a very subtle…
@ZacD Yeah,I don't like the lighting either.To better understand what I'm aiming for,this is the concept I'm LOOSELY work after: (the rights of the image belongs to it's creator, Ken Li).As you can see the main light in the concept comes from the front of the camera,that's what I'm trying to replicate,also the fog and…
Yup this is the issue even present in UDK demo map, umm forgot the name, but you know the new demo video that came with UDK where it shows plants and ruined ancient buildings, ah its called UDK day and night map i think :D . Seems like UDK dont like perpendicular lights on meshes, you will always get this issue. I have…
Something I've been working on for a while now in my spare time. Still want to add some things, but would like to get this out there for some feedback now. Please let me know of any thoughts on anything. It's based on the real life Mercer Street in NY, though there aren't any vacant lots on it that I know of. It's one of…
Right, right, as for the last thing, everybody does that, I guess... I do. But wow, thanks for the documentation link, I'll check it out. It's weird that the default is quadratic, shouldn't it be linear? I'm glad it can be changed tho. THANKS!