And isn't that feedback? That's pretty much one of the first things you learn, which is to never use something you didn't create or don't have permission to use for money. Honestly it's irrelevant if your work is extremely good or bad when you use something you don't have permission over when there's the possibility of…
Heya- this is a great start! It always puts a smile on my face to see other artists working to get into the hand-painted style. :) Something to think about when referring to Blizzard's style is figuring out exactly which game you really love the aesthetic of- Diablo has different features that WoW has different features…
I'd suggest stop saying you know your fundamentals. You can't "know" your fundementals, it's a constant uphill battle where there is always more to learn and you can always get better at it. You "know of" the fundamentals, and are currently are an early stage of improving at them. One common misconception people have is…
Well done! I definitely see a lot of improvement over the last couple pages, you are showing a lot more confidence in how you handle your linework, which comes with practice and knowledge of your subject - keep it up! I have two pieces of advice for you. The first is to make sure you are measuring and comparing everything…
Agreed with cheese. The idea behind practicing modular asset building is to make templates that can be reused. True, you could resue what you have made, but there is no detail so you arent really 'practicing' the technique, you are sort of side-stepping the problem. I don't know any good online environmnet portfolios that…
Hi everyone! I'm aiming to become an environment artist, mainly in the film industry, but I'm also open to working in gaming as well. So far my experience has been primarily with Maya and my portfolio reflects that. Recently, I started exploring Unreal Engine and of course noticed the vast library of 3D assets and textures…
Hi everyone, back with another project! This assignment was pushing me out of my comfort zone with it's sci-fi theme, as the genre in general is something I've struggled with before in the past. However, with all I've been learning lately, I've found that I'm starting to dig it just as much as I love fantasy and lush…
Ok Polycounters, I haven't been doing so great with my high-poly modeling, and in my other recent thread for a project I am working on, it was brought to my attention that I was approaching things not necessarily wrong, but definitely not right either. I was making my edges too real. So, now I am on the road to working out…
So I'm taking a shot at doing a ottergirl based on one of my gf's character designs. I'm hoping to get this to a reasonable point and surprise her with it. Also, I'm awful at characters but what the hell, practice practice! :P Most of her drawings of the character are kinda cute atm. She had some really good concepts drawn…
Hi There Guys and Gals! This is my first time posting here in this forum and not quite sure how to utilize it yet. I've seen a couple of posts asking for critiques and what not and thought I should make this post like those. I've recently just played Ori and the Blind Forest and I really like that game. It was fun and cool…