Hello fellow polycounters; I have been self learning 3ds max and practicing creating my own character. Right now I am at the dead-end and will have to recontruct the head that I am making due to mouth. The mouth was constructed as I wanted it to be but the jawline really made his face look bigger and does not match the…
Ah, game music... probably the most underrated aspect of unforgetable experience. SABRETOOTHs list is very, very good and reveals an experienced gamer. Here is my list: 1. Final Fantasy 7 - Playstation 1997 - The best soundtrack by far and belive you me because I`ve been listening to game music since 1986. Noboue Uematsu`s…
Thanks for the feedback, I will see what I can do. I really wanted to make some progress on this so I decided to go ahead and start on the high poly, after making some small adjustments to the proportions. To do list: Sort out the head proportions and add fine details to the head. Add metal skeletal frame details to the…
Little update for you guys. Spent most of my 3 day weekend working on the car (ugh...). Managed to drive it a few laps around the cul de sac before the transmission stopped working (I'll upload the vid when I get a chance). Towed the car over to a local transmission shop this morning, heard back from them saying that the…
KDR: There are 10 textures at 1Kx1K: 5 sets: 1 normal, 4 team. Each set has a head and a body. The body textures were exported as tga and imported into DXT-1. The head textures have transparency and are 2-sided, so I created 256 color bmp files and imported them into DXT-3. Finally, there's a 256x512 portrait. lkraan: It's…
Ok no comments so far, I'll take a stab at this. Keep in mind I'm not a character artist either so please don't take my crit too seriously. I'm not sure if this is supposed to be more like a creature or more like a plant. If it's supposed to be like a plant then it's just not reading as a plant to me. Right now it's more…
I'd say the eyes are too far back, or perhaps the forehead/bridge of nose is too far forward. In the Dead or Alive character above, the inner corner of her eye approximately lines up moving straight down the face with the outer corner of her nose. In your model, this proportion is quite distant. From the front, the shadows…
Thanks guys for taking the time - I do appreciate it. And I am extremely happy to hear about it looking good from a lighting and materials standpoint, as that was one of the main goals and things I've been working on this past month or so. SupRore - Thanks for the comments - you're definately right about his head/neck and…
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Finally figured out where I'm going with this. Although I haven't played her much lately, Diana was my first main and my first love in League. Plus, you know, Halloween and such. So, Day of the Dead Diana! :) First, initial concepts: Still need to do concepts for her scythe, but I'm pretty happy with where this is going…