Hi everyone 👋 I’m sharing this environment piece I’ve been working on and would love to get some feedback from this awesome community. 🔗 ArtStation Link: https://www.artstation.com/artwork/98dZER 🎨 About the Piece This is a stylized coastal outpost environment created for real-time in Unity. The goal was to capture a…
A co-worker of mine enlightened me about tagging non-bone objects as bones via bone tools in 3DS Max, which got me thinking about other cool tricks in Max that people may not know. Off the top of my head, here's one I've picked up: -Being able to hide elements of your Editable Poly mesh while skinning: really comes in…
Week Six Day 1- I finished creating one of the boats today and started on the second one. Day 2- I finished the creation of the other three boats and got three more left for tomorrow. Day 3- I finished all the needed boats and started building on the roof pieces. Day 4- I spent most of the time constructing the square roof…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
It doesn't have to really. It's like with all the cool new toys that we get. You can either use it as is with default settings or whatever then it will be easily recognized and everything will have kinda a samey look or you can use it as a starting point or tool for something new. Things are heading in a direction of a…
first time I tried it I didn't get into it much, but do keep at it a little longer to make sure you've explored it properly.. I really like to paint with a shaped alpha brush. I got sharp edges by smoothing either side of the crease, and a little pinching in places. the smudge tool is quite cool, for pushing in folds and…
It's very cool. I hope they fix the connect on polys though. It didn't appear to work correctly (at least not to me). I'll try to explain what I mean. When he moved the cuts to show how it followed a corner, the new smaller polys ended up on the left of the original polys. It made the angled lines appear odd (they didn't…
@Zaphk Very cool sculpt! @Skuld That scuplt is so nice. I like it! @Juju Very nice! I just notice the sharpness on the part of the lowermouth towards the chin, but still very cool. :) MarmosetViewer ArtStation Hi guys! So I decided to practice on making game props. (because I failed an art test :( )
This was a study for…
Hello! I'm really into this contest! I'm tired of having to draw using only the mouse, but lets do it again anyway. ^__^ Here's a quickly scribbled something that I draw for this contest using the mouse. I love dragons, so I gonna make a human Shyvana model. I intend to draw a cool dragon for her use as armor. I also want…
Thank you for these answers. So I understand that my main idea was good. 3ds Max and Maya are used all around the world and it's a suicide to miss these softs. I touch Blender sometimes, but I often come back to Maya because I'm bored to search basic functions (how to move pivot point, how to get cleans smoothing…