Scaredy Cat Games is an indie mobile developer. We're on the lookout for a 3DSMax Character Studio Animator to create some cool and funny cartoony animations, to start rather soon. Ideal candidate will have: - Experience using 3DSMax: Character Studio to create animation - Able to animate in a cartoony style (Facial…
Hey, I'm posting this cause my team really needs more artists. and i'd rather try and push for some tallented people in the community to get hired over letting EA's HR dept. pick for me. On my team i need one or more tallented fixture artists, we use 3dsmax. duties will be creating (with or without concept) objects to…
Andreas Meissner has released Max Hotbox out into the wild. It's like Maya's hotbox but for max, its one of the things I miss most about Maya. If you've ever used Maya's Hotbox (spacebar) and loved it and wanted some of the same functionality in 3dsmax well the wait is finally over.…
@chriszuko your input help me think outside of the box (no pun intended) and jump alot of hurdles i was having modeling simple props to become high poly. I was never taught a real flow dealing with high poly to low poly. i was just taught to always keep it low, and just add loops towards the edges of an object if u wish…
Hi all, A lot of feedback :) . I'll need to gather all requests in one place because I'm starting to forget about different things. We are making a HDRI tutorial - there was one thing missing! A feature that allows you to change the exposure and gamma of your HDRI images. I see that there's a lot of people asking about…
This has been covered quite a few times already, have a dig around the boards for other more thorough explanations. If you split smoothing groups, you must splt UVs and ailow a bit of padding. This is just a tangent space normal map rule of sorts. If you have just 1 smoothing group, even on a basic box, you unwrap however…
This is what my weaver back looks like right now. I decided to integrate the skull into the scales of the back, instead of just painting it via texturing. As I am quite new to 3D modelling I'll tell you how I created this, in hope of getting some feedback: I created a lod0 model in 3dsmax; tri count is 666 (< 700) Then I…
thanks to both of you, I am now looking for some xnormal and knald baking tutorials.As far as max is concerned, the default scanline renderer solved the black background problem in normal map but still gives triangles. Well applying smoothing group does in fact removes triangles but does not give the result one looks for.…
ARTWORKB&S Lyn (fanart)by Olya Anufrieva ARTWORKB&S - Lyn 화양연화by BYUN ARI Hello everyone! This is my collaboration with awesome 3d character modeler - Olya Anufrieva. She gave me this model and I created the all grooming work for it =) Concept by awesome BYUN ARI Olya's model have a good polypaint, so I used VertexColor…