Takashi's Curse This will be our final year project at the University of Hertfordshire. The Team: Lead Environment Artist: Jack Gathercole Environment Artist: Benjamin Stefanyszyn Lead Character Artist: Juraj Maruska Character/Concept Artist: Sharon Lau Freelance Artists: Concept Artist/Animator: Aria Hiraishi Animator:…
Hey, here's my latest weapon: The Kriss Vector SMG I've been hard at work, to make this the most realistic & accurate weapon yet. So I created the weapon from tons of references & also modeled almost all of the interior. The weapon comes in at about 9k polys & a 4K texture sheet - PBR of course & in 4 versions: 1. Clean…
hello, since we are about to release the engine to the "full" public soon with pimping and such, I wanted to do a little pre-test before, to check on how many machines it actually runs well. As we dont have a lot of hardware to test on, but so far it worked well for us. The engine itself is mostly made for shareware…
Hi Guys, For the last couple of days I've been struggling with properly texturing my landscape, and I'm at the point where I just want to give up and go deal with something else. That's how my material looks like: 1. Unlinked normal maps to check if this is going to be of any help 2. This is how are the materials look like…
desk-job/pop ? yeah I'd say if its just to log data or something but anything physical might be a challenge, wine aside, i learned eating just any grass-fed meat and pasta with d.o.p. cheese for 3 years regulates the body to 100% weight for the height but I'd just do it for 1 year the most next time around. I've been 155…
That is quite true now that I think about it. Most games these days let you change difficulties or lower them mid-progress (not necessary a bad thing but yes it's noticeably different). Hotline Miami was one of the ones of recent memory that was challenging in that I didn't know if I'd beat it yet still was so much fun due…
I can't speak to mobile at all, which is what that article focused on, but speaking from my own experience on PC and console, the 100k year is certainly doable..and like Ambershee says, it's not very much ....especially after the stores take their percentages and any licenses take their cuts ...especially when divided…
Thanks again all honestly, I really appreciate the feedback, sometimes as artists we can't see the forest through the trees. @RustySpannerz indeed man, I am working on boxing out the rest of the area, big white boxes screams at my face to be replaced with art lol. Also gives me a sense of space so that if "feels" good when…
$180 for a case you've got to be insane. People always brag about cases and airflow and cable systems. I've used $150 cases and i've used $30 cases, there is very little practical difference in quality unless you're overclocking to 16ghz(airflow issues etc) or if you open your case and mess with it every day(build…
Cool, I see where this is going. Some quick notes: frame 21, thumb sticks out like a sore thumb :wink: Get a better hand pose so its fully gripped. f28: I don't think his feet should roll up, if anything, they should stay flat to support his weight. f36: This pose isn't quite working. Its like he's stretching so much, his…