Not a fan so far so I'll get the bad points out of the way... 1) The motion blur, its TURRIBAL. In fact often the view weapon looks more like its being rendered at 5 frames a second than the smooth 30 they said it should. Most of the time I find it hard on my eyes, very over done. 2) The perks system. Maybe its just me,…
eh sort of a novice mistake by me, my ear geos were selecting both ears, so when I made my dynamic constraint it tried calculating the location of both ear meshes when I only want it to calculate the ear that the earring is attached to. For some reason it didn't work right away by just separating the ear meshes and…
ok I have this posted in another forum, but I figure I will be true to my poly count comunity and show my latest works Im currently in my last 3 quaters of school, and already having a job working on some casual games, so Im pretty set on just job security and all that jazz right now. But im pieceing together a demo wheel…
Update: So I've finished the shuttle so far just need to texture and make some minor adjustments. I'm a little concerned with the polycount (704,285) although it will just be this and Earth in my Ue5 scene and atmosphere scene. I'm quite happy with this so far!
looking nifty so far. This might just be my first impressions but i think it feels far too slow paced. It works for flight control which is meant to be about juggling many many slow moving planes, but it doesnt feel right in a "war simulation". The easiest thing would be to scale down the drones to a third of the size so…
Looking for a freelance artist to create several low poly car models and textures. Specifically street racing cars. The newly created models will need to match our existing car models in terms of style and detail. We'll provide references of the new cars that need to be created. Shading needs to be done through the texture…
It is standard procedure to deny embargoed/warfaring countries and or areas access to dual-use items/ non listed dual-use goods. 3D Software can fall into the above mentioned dual use categories. When you can´t ensure its not falling into the hands of the other side, it might be ruled to deny it to both sides. ZBrush can…
Hey guys so ive always struggled when it comes to taking a grayscale painting to colour. I find painting straight to colour or just working with value with much more comfort. When I do try and take a grayscale painting to colour the result always leaves me with a muddy look. Here I am attempting to fix this problem by…
- "Going for the old style of crash" I think if you want to go with the same style crash bandicoot went in and want to push it further then you should definitely go with the PBR Stylized textures direction... It doesn't need to be super realistic, it just needs to look good no? something looking realistic doesn't define…
I'm creating a simple virtual reality car showroom for the HTC Vive using Unity 5.5.2. It will have only one vehicle at a time shown to the user, both interior and exterior. At the moment, I'm struggling to create a convincing car paint material. Browsing through the asset store, it seems that realistic looking cars are…