Hello everyone and welcome to the 99th edition of the Bi-Monthly Environment Art Challenge for the months of November and December! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to…
Company Starboard Games LLC is an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
I'm ready to open up the app for community testing. If you want to try it out and help me refine the SfS logic "in the wild," you can join the beta starting today. How to get access: * Join the Google Group: https://groups.google.com/g/nack-beta-testers (Membership is required to see the Play Store listing). * Download…
Hi all, I'm from alphawave Games (a small studio in the locale of Brisbane, Australia) and we're looking for a 3D Character Artist/Animator to hire on a freelance basis. Here's what your Gambit list should look like (ie. What you'll be doing) * Referencing the art and model sheets from the 2D Lead Artist, creating both low…
Your link has an extra bracket at the end, might want to edit that. I see a bunch of commercials, and some cinematic/narrative pieces, just playing in the default sort order. So I'd suggest if you're targeting game animation work, you create a web page for it, and only show game work. All the rest is distracting from the…
i want my concept orgre magi with pant, so that bone knee?,i cant remove or delete that weight though, please suggest me some tutor about rigging :D thanks.
edit: no harm done.Took a break from this, i have the habit of following the concepts 100%, which I've been told to "stop" doing, i think i mentioned it here somewhere that, the heads height was throwing me off and felt "alien", the concept artist did state to not replicate the design and that the view angle was highly…
Hi, I hope the title is not too confusing! What I meant was: - I model the base meshes in Maya and for sculpting/texturing I place them next to each other and combine them to one asset. I'm also doing the UV mapping there so the combined mesh has no overlapping going on. - from there I export it to ZBrush and then to…
Okay that's some quality replies that certainly gives me some perspective. Mark you nicely demonstrated your views on what could be done better. Look, my grounds for this rant really does source from the lack of information from Irrational and Take 2. Sure Take 2 want to be profitable and all, but the news reports hasn't…
It’s ok to add non-standard physiology to characters, sometimes it can really make your work stand out. However in this case it’s not great for a portfolio piece. The stump itself looks bland, just a soft rounded end, compared to a full arm with a hand and presumably also leveraging tattoos and gauntlets or bracelets or…