"ENTRANTS WHO ARE MINORS: YOU MUST OBTAIN THE CONSENT OF YOUR PARENT OR LEGAL GUARDIAN BEFORE ENTERING THE COMPETITION AND PARTICIPATE UNDER THEIR SUPERVISION." 1. To be valid, a submission must follow the "Submission rules" featured onhttp://www.polycount.com/the-throne-room-challenge/ 2. This contest is organized and…
Decided to trial 3ds Max back in 2009 after a few years fiddling about with Blender's 2.4xx series version so ever since skipped between the two but Blender remained a core preference in terms of hard surface modeling as a hobbyist. Personally, simply due to it's overall ease of use, stability and extremely light…
Unfortunately the Smooth Mesh Preview feature is not renderable, so it's useless if you want to do any AO baking - it ends up baking with the cage mesh rather than the subdivided one. It only shows the subdivided preview in the viewport, and will not render/export it at all. At work I wrote a script which would convert any…
I can't seem to find any information to really help me out with this problem. I have a concrete texture that is seamless and tiles fine but the problem is (as expected) that you can tell it is repeating. I have never been able to find a solution or a "how-to" to help hide the fact that I am using 1 texture over a large…
you can do it in a loop over all the objects. Here's an example: //this selects all the objects in the scene you're allowed to delete select -ado; //this makes a list of the selected objects string $mySelection[] = `ls -selection`; //now we loop through the selection for ($obj in $mySelection) { if ($obj == "pCube1") {…
So I'm working on a project and I'm using it as an good opportunity to gain fluency in these tools. I've created several pretty basic .sbar exported substances in Designer for use in Painter where I figured I'd take the basics and go the rest of the way to creating a fully detailed and fleshed out level of texturing for my…
Hey everyone! I want to create a portfolio to work as a realistic 3D Prop Artist, but I’m having a hard time deciding what kind of complex prop to make. I know I want to create something detailed and challenging, but I just can't settle on a solid idea. I’ve looked around ArtStation, but honestly, none of the complex props…
Hey guys, i've been struggling over the past couple of hours to create a custom color grading shader that I can inject into my post processing chain as a material effect. For reference, this is what i'm trying to accomplish: http://udn.epicgames.com/Three/ColorGrading.html Now many of you are going to ask me why i dont use…