So I did three tests and they all look horrible in Unity but ok in apps they were baked in. From Xnormal to Unity: From Substance Designer to Unity (SD has the same tangent space so it should be fine in theory): From Handplane to Unity: Here are high and low poly meshes + all test maps. I did the most basic bake without…
Somewhere in the process there are mismatched normals between the lowpoly and the normal map. Here's some things to check: When you are exporting textures from substance painter are you using the unity preset? What are your export settings for the FBX that you're importing into unity and using in substance painter? Are you…
The game is made with Unity 3D and the backgrounds are built of a mix of both transparent planes, opaque 3d meshes and a lot of UV animations and some vertex shaders for animations on the leaves. Lights are baked with Unitys Beast light engine, really smooth and fast. Hope this gives you an idea of how the backgrounds are…
Dear Polycount forum folks, today I got asked by a friend to create some levels for his mobile device game. He creates this in Unity and want's to put it on the app store. He told me we could make some money if it gets downloaden, and he wants me to create the entire levels, including the assets and everything you need to…
@Celosia very cool! Already looks very tasty :tongue: Looking forward to see it with hand-painted touches. I found myself in the same boat, not much time on my hands, but thought that jar would make for a short project. In particular, I was interested in making the liquid surface move, in memory of the vomit jar featured…
So I've been working on a new scene for a client and he's graciously allowed me to share the work in progress scene on here. Be prepared for a bit of an essay here as I go over the details as well as some very large images grabbed straight from Unity editor... So the client is after a sci fi hanger bay in Unity engine. The…
Don't know if there's a way to slide things to match an axis if you have an off angle edge? For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off. Am using the following snap controls This is for a project where I'm taking old BSP level geometry…
Thanks allot! :) Yes, I will work more on that! Thanks! Okay, I'll try to improve on the grass! It was harder to paint grass than I though it would be initially... :P I'm also currently working on a terrain in Unity which I plan on showing when I have some more textures and assets to use in it! ^^ Stay tuned! ;) Good idea!…