Phaedarus: I know that some people have managed to get mocap data out of the Kinect, or other markerless mocap systems like iPi, but the quality is generally pretty bad. Gypsy Suits are slightly better and come with some benefits like not having to deal with occlusion, but they can be several thousands of dollars…
Hey guys, Been a lurker (very very occasional poster) and I felt that now would be a good time to post and show something I'm working on (have been for a while now...) and get some feedback cause I'm at a spot where I do need some feedback... My main problem right now is about the look of the engine for the chainsaw.…
Hello, I represent a new game studio known as SymmetryGames. We are currently looking to develop a small program for our next upcoming game. The program will be designed to view the 3D world we created, so as to import 3D models. This would be similar to a 3D game engine such as Unreal Engine, however, this "game engine"…
LAST UPDATE - Project Done !!!! [ame=" https://www.youtube.com/watch?v=UKiy2Pwp8Ek"]P.T. recreated on Unreal Engine 4 - YouTube[/ame] Take a look at my portfolio aswell :) http://djovallieres.wix.com/portefolio Hi, I'm trying to reproduce as closely as possible the P.T. Demo of Silent Hills. I know someone else is doing…
Rock "Crawler" :) Loooong time lurker, first time project post, trying to get over that hump of being terrified and intimidated- I gotta post this if I'm going to get feedback and get better. If gearhead talk bores you, scroll right past this text and look at the pictures :) Here's a huge writeup fueled by coffee- if you…
This is a fine idea in concept, but nearly impossible if its not designed to work this way from the start. The big problem here is you have various people, using various engines, and you would need to have someone willing to export all that data, and get it working correctly in one singular engine. Different engines have…
[ QUOTE ] I didn't know if that was an accepted way or not [/ QUOTE ]That's pretty much the rule for games. You can even designate a spine bone's rotation to be driven by the mouse input. So when the player stops and looks around so does the torso. Most engines even control where the head is looking. Some engines have you…
Remember that we are talking about shaders, here. It is impossible to say what shaders an engine has, or doesn't have, since the entire idea of shaders is expandability and modularity. Did you know OGRE has relief mapping? It does if anyone wants to port fabio's fx file to it (not difficult, actually). If the engine is so…
Thanks for the positive feedback guys! Kevin - Thanks! They definitely have their challenges, and there are still a few things I need to go back and clean up when I do another pass on the interior, but I'm happy with how far it's gotten so far. So it's been a while since I've gotten a chance to come back to this with…
performance only as long as the engine propper implemented it,- for example virtools has a feature that saves compution when using multiple instances instead of individual objects. The same practice is done in modern render engines such as mentalRay or modo's render that support so called proxies. I advise to read up the…