LAST UPDATE - Project Done !!!!
[ame="
http://www.youtube.com/watch?v=UKiy2Pwp8Ek"]P.T. recreated on Unreal Engine 4 - YouTube[/ame]
Take a look at my portfolio aswell
http://djovallieres.wix.com/portefolio
Hi, I'm trying to reproduce as closely as possible the P.T. Demo of Silent Hills.
I know someone else is doing the same on this forum, so some competition could be fun :P
I'm in a very early stage for now, but I give myself 1 month to reproduce the whole scene as nice as possible.
The lighting will be a hell of a job to match the powerfull Fox Engine. This is also my first project in this engine so far, so i'll explore it at the same time.
I will update this thread as often as I can to show you the progress.
For now, I use the materials that come with the engine with slight modifications to them for placeholder materials. I made the blockout so far and I will tweak stuff here and there.
Remember everything is W.I.P for now...everything !
Replies
proportions and scale all look to be tight and close
you see that the floor isnt closure up with the walls (if you know what i mean).
Looks like normal mapping.
It's not impossible: https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Decals/1_2/index.html
Does it not work for arches? I was under the impression the tool conformed to all surfaces, curved or otherwise
Are you planning to block out the balcony? Good work so far.
- 'Don't stop working, we're just getting started...'
next : Doors
I'll keep you updated
I've redone the texture of it yesterday, but haven't post any picture of it, i thought the same as you, I'm not happy with my details normals on it, i will make some adjustments tonight, as well as some roughness tweak for my flat window frame.
Excellent work.
-Added official pictureframes
-slightly tweaked lighting, but will swithc to lightmap to get GI, later in the process
One of the things I really like about the look of the demo is that it's extremely detailed, they put time into things that the majority of people playing would never notice. if you can I think you should run through and just take an even closer look at the props and maybe do another details pass on your own.
Looking good so far.
So how did you get the pictures from the demo? Did you just do a PS4 screen capture, or did you actually rip them from the demo files?
Hopefully I will start a thread soon as well.
-Also did model this and baked it, here is the result of baking only, texture tommorow
-Added test decals, and i'm not happy at all about the result
-I now have my walls indents poping out because of the lighting being baked...grrrr
keep it up!