There are a couple of factors in this. The pro of doing it that way is you have fewer draw calls. Less textures floating around that could clutter up a directory. The con to doing that is if one of those props was the perfect prop for another artist to use in his scene, and he only wanted the one prop, he's then having to…
Thanks I really appreciate your help.. @slosh that 'yet' gives me hope. So should I stay away from realistic stuff and push into the stylized territory? Would putting a realistic character in there even make sense? @Ged will drop a prop in there then. Thanks.
Here is another prop in a similar style as the bike. I recently did some updates and cleanup on the texture. I originally had it in the scene, but I felt it made it kind of unbalanced so I took it out. One day I will expand the scene and drop it back in.
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
Hiya guys, been awhile! Wanted to do a little Friday Character Art drop! Here are the 6 Friday the 13th Jason Characters I had the absolute pleasure of working on. More incoming such as the counselors and props. Full deets over @ https://www.artstation.com/lildragn
Hey all, just finished a project and looking for more work. I'm also looking for environment/prop work too, just looking to help out with anything I can Please drop me an email at my new address: philmehr.art@gmail.com Thanks!
Got a minor problem that I was hoping that you guys from the forum could help me with. I have been having major issues with the quality of my renders in UDK while making sample sheets. The problem is that whenever I am done with making an environment I usually just isolate the prop(s) in the scene and either delete or make…
Hi, I bumped into an interesting issue yesterday, and I've spent most of today trying to look for a solution, but I can't seem to fix it. I accidentally dragged and dropped a position map from the shelf onto my model, and it seems that the map was applied to it. Now the model looks all colorful and washed out inside SP:…
Hi!! =) This environment was one of the two final projects I completed for the Environment and Props Master's Degree at Voxel School, and it was created in 5 months alongside this prop NEMA Machine (a WWII encryption machine). This time the goal was to recreate a concept art and do just a beauty shot of the environment, so…
I spent the beginning of the day screwing around with Mental Ray and various lighting methods. Then I made a couple new textures and... my brain dropped out the back of my head. I didn't know -what- to do. I knew there was plenty to be done but what should I have tackled next? Somewhere in all that I realized I had made an…