I have a weird question. But, I am making a scene that has 5 or 6 cardboard box models, each one with something different written on it. Do I need to make 5 or 6 different models with their own unique UV's or is there a way I can make one model with one texture map, but overlay some text on it?
Hey everyone. We've posted here before with succes so we thought of giving it another shot. I'm a mapper from a mod team called Teamfuture working on a doom 3 mod called doom 3: Phobos and we are looking for animators and another modeler. Doom 3 phobos is a 3 chapter long unofficial doom 3 expansion pack with new monsters…
Short introduction... I'm 32, been married 7 years and have 2 lovely kids... I live in the US, Anaheim CA to be exact. My pretty much one and only hobby for the last 2+ years has been NDS homebrew development. I'm a pretty decent C coder at this point, but I'm an absolutely awful 2D artist. I've recently begun a journey…
I've been wanting to get a simple custom avatar made for VRChat and other avatar enabled games. The design is pretty straight forward: A Lucario with a red scarf (like that of Captain Falcon's, but longer to about his waist and draped over his back instead of the front.) It does not need to be extremely high quality, but…
EMPIRES - APC Vehicle based on the concept of https://www.artstation.com/artwork/zLEeL Me and Javier Hidalgo Sanchez worked together in this model in order to reproduce how we will feel working in a real production. He modeled the top part of the vehicle (the canon) and I modeled the vehicle it self. Hope you like it! Link…
Hey guys, I'm currently trying to model the action of the M1 Garand shown in the images below. The receiver is made of many complex shapes that I'm not quite sure how to model. I'm trying to model it all as one peice, ideally, because of the way many of the forms flow together and control it with support geometry. Any tips…
I'm currently struggling and in need of help. What would be good method to retopologize hard surface models for games? For example: https://plus.google.com/photos/114074008528400978659/albums/5283421451604722753/5283424685162772754?banner=pwa How to taclke such model? Especially join areas such knees, elbows and shoulders.…
Hi everyone, I'm making a game with some friends and we are in need of some 3d models. Some environment models/textures would be great for now as you can see in the following pictures our world is barren and empty. In fact the textures for grass and sky are being borrowed javascript:void(0) Any models or textures would be…
Hello People! I'am new to this forum and I'd apprecaite a little favor Can a Half-Life modeler please assign my (attached) model to the defualt Half-Life 1 deathmatch skeleton? I'd greatly apprecaite it and would include your name in the credits when ever I use this model! Thanks and much greatfull -SUBS-Lenos Model.zip
I am modelling this in 3DS and would appraciate any advice on how to tackle the part of the image that I have gone over in red. This 3D model has to look as close to the photo as possible. I know that my model still has some way to go and I am confident I can do the rest of it, it is just this one area that is holding me…