i liked it... I think a bit more concentration on the story... and I think maybe the person doing the voiceover was trying a bit too hard to sound grissled... relax . I think some good inspiration could be taken from the mel gibson film "Payback" to get those whitty 2-liners that work well for this... overall its was a fun…
I'm also not liking this show at all anymore for the past what? 3 seasons... I keep watching because of 2 reasons: 1. I hope to see a glimpse of what it could be.. (but this will never happen) 2. I can use 45min breaks to eat/relax for a while, so pure for that reason I keep watching it ... but I think after this season I…
It depends on the complexity of the model. For most human characters in the 5-10k poly range 3-5hrs. For props and environmental pieces, again it depends but the average time I spend it 2-3hrs. I normally start off with some kind of auto unwrap, then stitch the pieces that don't come out correctly and relax everything to…
Are you just using the sketch for ref? It feels a bit naiive. Like you've been making it up out of your head. No problem for Bay Raitt but the rest of us have to look at humans as we model Immediate thoughts: Front of the neck should slope the other way, back into the body. Ear is funky A lot of the edges are too sharp.…
With spaced out I meant it looks like she's drugged. The eyes look huge and half closed. Half closed in a relaxed way that looks like she isn't fully conscious. The side to side comparison suggests her pants should start a bit higher but that's probably neglectable, just say she's wearing her belt a bit wider today . Maybe…
If there is somthing i love it's pizza, beer, girls and TMNT. These guys look great. I know you are pretty far along, but I'll crit what i see. I think the arms are too long, or the legs are too short. The palm of the hand is too small when compared to the fingers. the orintation of the hand is also at an eXtream, I would…
Technicaly i dont work in the industry. I work tech support at a gaming system company. We are a small company and there is almost always a ton of work to do. So the way OT works here is very relaxed. Basicly, if there is work to be done, and you are willing to put in the extra time, then you are free to do so. And get…
Solid advice, crazyfingers. Things go much more easily when you stop trying to force a sense of originality and just relax and make whatever you want to make. The less cliche something is, the less reference material you will have to work from, and the harder it is to learn from the exercise since you have no good examples…
I just started using Modo for unwrapping my models. I believe I have the work flow down now, but when I am done unwrapping my models often, but not always, have split edges along the UV seams. So essentially the geometry is no longer connected in 3D space along edges that share a UV seam. I can't figure out what I'm doing…
Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…