if the demo gives you just the first few levels, the sneaking does get better/sparser. I hated the first level, but theres much less of it, and its less frustrating further on. he goes on to do a bit more climbing/platform stuff, and later a bit more proper fighting
Thanks for the replys, and happy birthday Daz Gordon : certainly will do mate. i think im going to map the tech bits seperately and keep most of them as seperate elements in the mesh, i can tweek detail and bake normals onto them seperate from the skin areas later.
I know, I know. Kind of a stupid thing to ask, especially at my level. Just hear me out Hello everyone, I'm currently studying 3D and I want to get into the job eventually. Thing is - I already work in low level QA management in GameDev and I'm 24. What's concerning me is the hit that I'll take in terms of income and the…
K, CS5 version has been added to the download. Multiple people have reported CC 2015.0.0 not working correctly with LayerCake, while later updates work completely fine. I have no clue as to why, so everyone please make sure you are up to date with Photoshop for the best experience.
Cheers for all the positive feedback guys, I really killed myself this weekend to get this thing finished and I really appreciate the encouragement. Big thanks go to the guys in the Polycount Hangouts for being generally awesome and keeping my company on my 22+ hour days this weekend. @Stromberg- Thanks for the feedback…
Hello again! Here is part 1 of the environment. This part was created by me, the other environment done by my team mates will follow a bit later. Anyways, let's get to the images: As always I would love to hear your feedback! Next up will be Characters. Stay tuned for a couple more days!
Hello! I'm creating an environment piece of an advanced military compound for my portfolio. Something in the style of the motherbase from MGSV or the tanker incident from MGS2. Many of my reference photos are derived from these games, but also some from Battlefield 2042 and Cyberpunk 2077. I want the environment to give…
@n4uj I know this is literally like 3 years later, but are you talking about this thread from RealtimeVFX? https://realtimevfx.com/t/jordanov-sketch-17-wip/6207/6 I hate to necro, but it's crazy cause I remember the exact thread with Simon S you're talking about XD
It's looking a bit weird, mate. I think the problem is that you tried doing every little bit at once. You should always start by nailing down the largest most obvious shapes. The details such as finger grooves, trigger and trigger housing can wait for later. Also your trigger is very thin
#200 Reference and Tutorial files shall be out of date. Especial when it comes to rigging and is referring to the location of such said function doesnt exist in later version of max after the tutorial was written for. Leaving you confused on why the rig isn't working like the complete rigged file that Discreet provides as…