https://www.youtube.com/watch?v=i3JeTpgqX1Y Battle Coliseum is a retro game I've been working on for a while, a technical demo of sort for my 32-bit engine, Squeeze Bomb, which runs on the original PlayStation. It's part of the Resident Evil 1.5 completion project in collaboration with Team IGAS; I decided to make a demo…
Hey there. I'm building a desktop PC to use as a personal 3D/CG workstation and was hoping to get some advice from those more knowledgeable than myself. I want something that can run typical industry software like Maya, ZBrush, etc with ease. My current build is: PCPartPicker Build CPU: Intel Core i7-4790K 4.0GHz Quad-Core…
The folks at Allegorithmic are ready to start announcing the Top 10 winners of the THRONE ROOM contest they held here at Polycount. It was a massive, massive contest that saw 500 threads get made and 111 entries submitted. For an environment art contest that is huge! Congratulations to all those who participated and…
Are you passionate about art and digital entertainment? Would you like to learn more about mobile games? About Us TutoTOONS is an international startup, providing a free drag and drop mobile game builder. We help artists create, publish and sell their games on the iOS App Store, Google Play and Amazon. The company was…
So, i am not really sure where to start at this and honestly, I have never posted my work here because honestly, you are all dedicated artists of such high caliber that I always felt kinda like I would waste your time asking for opinions. Either way, I was working on an RTS for some time and I may take these assets and use…
I think the best tutorial and learning motivator is making what you want to make and look stuff up as you go. "Learning software" is only part of the battle, and some software has so much to it, like Blender, UE5 and you could argue Zbrush that knowing what you want to do is so important. There are many aspects of Blender…
Fendt - MT900 Tractor . Links: https://www.cgtrader.com/3d-models/vehicle/vehicle-part/mt900-tractor https://www.markos3d.com The high-detail exterior is great for close-up renders, the model was created in 3d's Max 2011 environment, using the open subdivision modifier which has been left in the stack to adjust the level…
Hey Evil raz, thanks for taking the time to post such indepth feedback! Sorry, the last images I posted were probably misleading as to what I'm going for with this anatomy study. I'm trying to make a more "average" bodybuilder. A amateur look instead of a pro because now a days the pro's have these comic book proportions…
Wow, thanks alot guys. I'm glad you like it, made those many hours worth it :) ! Kennyties: Yeah the cart is pretty big now that I look at it, also you are right - the pillars come up straight through the planks, they have textured 'holes' but they don't read from anywhere but right next to them. Coots7: .... damn it…
Well, main issue that I see here is that you're trying to sell a very small number of individual assets man. It's too random. Most devs aren't looking for a single texture or a tree, they are looking for a set that will be enough to cover at least one scene or a level. One person's stylized assets usually aren't…