Avoiding it will cause you problems, really :p What is happening probably is that the constant uniform ray distances is not suitable for your complex model. To setup a cage just make it to cover completely the highpoly model(enter the 3d viewer and expand it). Then save it as a .SBM("save meshes"), reassign meshes(just…
Try baking some lighting into te texture, like a light orange tone from below and a more blueish tone from above. Then bake an AO pass. Next, find some nice rubber refpics or whatever it is those boats are made from and overlay it to the rubbery parts. Get an Envmap on those Metal parts so that it looks like it reflects…
Case Nothing special, $55 Ram 4gigs, DDR2 800 $44 HD WD 320 gig $50 DVD $21 CPU Core 2 Duo E8400 $165 PSU 500w $60 MOBO Asus $55 (May have a limit of 4 gb? I didnt care, but something to think about) GPU GeForce 9400 GT 512mb $55 Comes out to around $505, say $45 for shipping and you've got $550 for the total system.…
That sucks casey. Count your chickens though. You could be a lot worse off. As I'm sure most people here have too at one point or another in their lives, I studied various martial arts back in the UK, and even the toughest, scariest south London street savvy 6th dan uber nutter bastards that I knew will tell you to just…
Hey there PC, I'm looking into starting a meetup for us SD guys and gals, with the potential to turn it into a monthly meetup. I was thinking a sort of midday meetup on a saturday at a coffee shop, a very layed back, casual chit chat thing to relieve the stress of the work week with a group of like minded people. As stated…
Hey guys, I recently did a course for creating realistic plants (botanically correct) in SpeedTree( and soon GrowFX) I thought I'd share some of the final images with you. A little about the scene : Over 120 different species of plants was specially built just for this this scene from scratch, which include moss, grass,…
This is generally expected and something you will see with all baking applications. I just wrote a response to a similar issue on Reddit (I am not sure if you created this post or if it was someone else) but I'll paste it here as well. --- A baked height map will record the difference between the high and low polygon…
I think you misunderstood my answer above. You don't texture it as one object. That wouldn't make any sense because you'd end up with the most low-resolution texture ever. But what you can do is bake a unique normal map, for large scale detail. Normal map allows to be scaled up extremely high. And then you tile tiling…
I have been researching environment art for games for some time now and I came across trim sheets and modular assets. I am still confused about the workflow. Ex 1 : https://www.artstation.com/artwork/rR2weE This guy made the high poly in zbrush first, then textured it in substance. But won't this make a unique material for…
We are happy to announce that COR Project will be releasing its first version to the public on June 24th of 2005. We are planning to have five COR servers up and running by that time (2 East, 2 West, and 1 Mid-West). But that is not all; we are also having a live streaming presentation and launch party! If you are in the…