For your information "Game Workers Unite" as of Friday is now a legal trade union. https://www.gameworkersunite.org/ https://www.facebook.com/GameWorkers/
Hey everyone, I'm gonna be posting my works in progress and other stuff here. Comments and critique are much appreciated. This one is for an Android/IOS game currently in early stages of production I'm helping develop. The game itself is a hexagonal turn-based strategy. It's supposed to be a scout unit. We're still in the…
ASUS posted the serial number ranges of those units suffering the glow on the PCDIY.asus.com site along with some recall info: ( they also made a pledge to up their QC ) This one-time exchange program is open only to customers who purchased the ROG Swift PG279Q in North America, and it’s limited to models from the initial…
I'm gonna assume you're using an ik solver for the legs in maya and then you just export the animation into unity as is expecting the same result in unity. all animations in unity are fk unless you add ik solvers to joints, it's amazing your feet are as planted as they actually are.. what you need to do - in your animation…
Here's a question which I've had for a good while and have never found a solution to: Is there an established ratio between default Max units and zbrush's pixol unit scale (or whatever it's called). This question stems from an issue I have been dealing with today where a model I had begun in 3ds Max and taken into zbrush…
Senior game artist (generalist) We (Grendel Games) are looking for a game artist with a senior level in 3d combined with either 2d or with animation. We offer a creative, fulfilling and demanding position in which you work independently in a small development team. Grendel Games We are an international, award-winning…
Hey all, So I wanted to try to make a "Mech" or robot type model. Since a lot of my experience with such is from building the Machinen Kreiger plastic models the result was heavily inspired along those lines. It's base loosely on a custom version of the D8/B8 Raccoon model. I modeled it in 3ds Max, textured in Substance…
`hey there.is there a way to unite all splitted normals with one step?atm i select each normal, copy value -> paste value aso. isn't there a more handy way? thanks again, glad there's a community like this...
Hello, I’ve been practicing
modeling for 4 months now so excuse me if I am asking evident things here. I
know this is a subject that has been asked many times in different sites and
forums but I would like to get a clear understanding of the whole process of creating
game environment scene. My goal is to create a portfolio…
My project is currently migrating from Unity 4 to 5, and with that we are adapting to the new GI changes and PBR. We are in linear rendering, and I am using Substance Designer/Painter for texturing. Now what I am trying to figure out for certain is- If I am painting textures in linear mode(not using sRGB for albedo in…