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Linear and sRGB

polycounter lvl 6
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Montreseur polycounter lvl 6
My project is currently migrating from Unity 4 to 5, and with that we are adapting to the new GI changes and PBR. We are in linear rendering, and I am using Substance Designer/Painter for texturing.

Now what I am trying to figure out for certain is- If I am painting textures in linear mode(not using sRGB for albedo in painter) and importing said texture into unity 5 in Linear Rendering mode- Does unity automatically bypass sRGB? Or does that still need to be checked on the importer for the texture? Or doesoes unity 5's linear mode automatically convert sRGB textures to linear?
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