Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
@dosit Thanks man! @Benvox2 Thanks! Yeah I made the characters with a real game char workflow from zSphere > Sculpting > Retopo > Baking > Texturing > Rigging and posing. The character itself looks really bad, but it's a nice way to practice doing something I'm not very comfortable with, being organics and character…
Hi Polycounters, I need a 3d character like in the sample (see attachment). I need to rig it too. If you cannot rig, I will give this part of job to another person. But I would prefer to find a modeler who could do the rig too. The rig would be very simple: only IK arms, IK legs, spine. Please write me a private message…
Welcome to the world of Cyber Goblins. Game Story Summary Four Companions are Exiled by a Evil Wizard that holds the
keys to time and space and has sent them into the far future with a portal
conjured from life-force energy which he is harvesting from the creatures of
the land. Our heroes are mysteriously thrown into the…
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
Quell are looking for an experienced rigger and animator, for a short-term contract, working on an exciting new fantasy game, combining real fitness with gaming. The contract is expected to last 4-6 weeks, paying up to £200/ day for the right candidate. Please send your CV and reel to rob@quell.tech Your duties will…
You definitely don't want to learn rigging/skin weighting with this guy. It will be a tremendous nightmare to keep all the layers from clipping. To get a general understanding enough to make simple rigs for posing or retargeting, pluralsight has several courses and you could complete them all in a month or two -- so about…
Hello BLOND, I don't know which I like the most haha , I like the shoulders on your rig and the head of Mery. - The head on your rig looks like maybe a curve is not that smoothed ( maybe the end of the cycle is not the same of the beginning?) It does this tiny pop , not a big deal but my eyes got it >.< - Maybe you could…
Ok so im trying to rig up a basic character nothing to fancy just 1 extra bone for eyes and 1 extra bone for fingers , generic biped guy but its been so long (years) since I last rigged much of anything I feel like im pulling teeth doing this. Are there any sort of plugins that speed up workflow of rigging nowdays?(Since…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…