Hi everyone ^-^ been lame and not updating cause work kept me so dang busy (lame excuses) Here is what im working on now, recreating the Monsters University OK dorm room of Mike and Sully. Trying to stay lower polycount and keep a more stylized feel. All textures are hand painted and are taking me so long >.> ANY and ALL…
Hello polycount friends After longer time i did some new personal work. My idea was a create a sculpture of bruce in some pose with gun. Next process should be a 3d print which i am planying in soon future. If you are interested in more works from me visit my website www.yeenke.com I am looking for a job as senior…
First of all, Greetings salutations and welcome to the Polycount; Here you will find tips tricks and crits to fine tune your 2d / 3d art skills. As for the critiques; You got the grounds for it. You are able to provide the rendered model, your texturing and modeling is good, but its all on the basic level, it is not…
Hey all, I'm new to the polycount comunity but for what I see, things are amazing around here. So I stumbled upon this topic and found out these marvelouse creations!! So I though I'd start off with some display of my own work. I did made some artwork for the challenge though I think I won't be able to 3D-lize this in this…
Hello polycounters :) I will be creating the vehicle for the character Dave is making, I started by silhouetting designs until Dave and I were happy with a design. After Dave and I choose a design we both liked I made a moodboard to help concept. I then jumped into 3ds max to play around with designs and blocked out a…
First of all, bad subject line. Read this post from the General Discussion section: Information about the Polycount Forum - PLEASE READ THIS. You can't edit a subject after you've made a post, but this is important advice for the next post you make. Second, here are some good modeling tutorials on Racer445's website:…
http://www.seomoz.org/blog/how-to-ruin-a-web-design-the-design-curve first things first.. peppis suggestions is the best there is ... tho he did a slop cut out of the polycount font thingy. but all other suggestions. dudes come on youre obviously no graphic designers. youre gameartists doing 3d and texture and believe u…
Its polycount wiki mate... look on top right "Wiki" of the page. Though I wont suggest using 3D Coat or Modo or any other tool unless you feel comfy with unwrap itself and know how its working on your model. Sure you ll get away with the problem using these tools but if you will not know how stuff is working it ll be a…
a wire would be usefull to give a crit cause right now not sure where your polys are going, seems like some anatomy issues pop up right away. by smoothed once you mean you used mesh smooth? if so this probably only added to the polycount, you can get e better result/control by using smoothing groups on the faces. cant say…
I'd delete the inside polys for the sleeves and use them for the hands. I'd also devote some extra polys to the head and continue to work on the shape. At the moment it looks a little pointy at the front and could so with some extra love. Take some time to study other 3D artist's work and see how they create game art. It's…